A poignant narrative-driven game about rejection, belonging and the meaning of home. It follows the story of a newly adopted shelter cat whose space in the home is taken by a copycat. Bring the tissues.
Hey kittens,
We had a fantastic month of October taking Copycat on the road. Check out our highlights:
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We started by giving a presentation at the GCAP in Melbourne, Australia, for International Games Week. The presentation was called ‘What a Decade in Advertising Taught Us About Game Dev”, and took place at the Screen Australia Local Lounge. Here’s a photo of us being all nervous before the talk.
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Next up was three days at PAX Australia. It was a whirlwind of games, cosplay and smiles. It was such a pleasure to meet so many friendly faces. Thanks for stopping by and saying hi if you came along! Here’s my favourite photo of PAX that we took with some special friends.
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We also didn’t know what to do with our Copycat banner. Do you think we made the right choice?
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After that was SXSW Sydney. The first time SXSW has been outside Austin, Texas. This festival holds a special place in my heart because it took place right in our backyard. SXSW was five fantastic days of innovation, film, music and (of course) gaming.
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We were so humbled to be nominated for Game of the Year alongside some pretty amazing games. Congratulations to the winner: Dredge.
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Also - our partner in South America, Nuuvem, was sharing our demo of Copycat at the Brasil Game Show. Here’s a few snaps of our booth in action:
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Now the festival circuit is complete, we're looking forward to returning to work on the game. Cheers to more progress!
Big Smiles,
Sam & Kostia