A poignant narrative-driven game about rejection, belonging and the meaning of home. It follows the story of a newly adopted shelter cat whose space in the home is taken by a copycat. Bring the tissues.
Dear kittens, if you missed the news... Copycat is coming out in September! (Finally - I hear some of you say!). It has been a big learning curve for us. So thank you for your patience. It's our first game and we are so proud of the journey we have been on.
We are excited to share with you our new trailer! Let us know what you think.
[previewyoutube=MFKP237ZCDQ;full][/previewyoutube]
🔥 Did you know the Copycat game has been localised into 10 languages? Portuguese, Spanish (Latin America), French, German, Russian, Polish, Ukrainian, Simplified Chinese, Japanese and Korean.
Thanks to our friends who helped us translate:
Yeva Dolzhenko
Emilia Salinas Tapia
Olga Niedziela
Elise Bertrand
Phoebe Valent
Plus, thank you for the kind people at Neverland Entertainment and Nuuvem who helped us with the translations.
[img]{STEAM_CLAN_IMAGE}/40457693/188b9c43197c455c9f6be2a585d8e8e362256622.png[/img]
Last week, the lovely people at indiegamesdevel.com published an interview with the Copycat team. Kostia and I were so keen to take part. We answered some of the following questions.
• What was your main source of inspiration in creating the game?
• How does one craft and write the storytelling for a video game?
• Why did you choose the name “Copycat” for the game?
• How did you tackle the challenges in making your game unique compared to other titles dedicated to felines?
Thank you Francesco Mastrodicasa and Laura Rosada for the great interview and article! Here is a sneaky peek. You can read the full interview here: https://indiegamesdevel.com/interview-with-samantha-cable-and-kostia-liakhov-of-spoonful-of-wonder-creators-of-copycat/
[img]{STEAM_CLAN_IMAGE}/40457693/bd98cd00e968f529d176574c75cdc2f266521678.png[/img]
Big Smiles,
Sam & Kostia