[Test Branch] Experience optimization and BUG repair

Territory: Farming and Fighting

From a small village of a dozen people to a small kingdom of thousands of people. Arrange for residents to work, gathering, fishing and hunting, farming and mining, processing and manufacturing. Trade, accumulate supplies, increase your strength, and fight evil forces and monsters.

Optimization: Updated bed textures and some building icons Optimization: The military camp attribute brush prompts that the product needs to be set up first. Optimization: Align some building windows to the center of the building and some to the left New features: New: Heroes Monument, dedicated to commemorating and burying soldiers. After relatives are buried at the Heroes Monument, they will feel a sense of glory and increase their happiness. Optimization: Furnace recycling interface, add a close button Optimization: After the ship docks at the dock, wine can be transported directly from the barrel to the ship. Bug: After the research desk switches from writing books to research, the prompt for lack of writing materials is not hidden. Bug: After loading files, the list of collected residents will be displayed repeatedly. Bug: Reduce the core territory of the ant nest from 10 to 5 Bug: When a resident does not have a table to which he belongs, he will not comply with the dining rules of other tables. Optimization: Add a switch to the pyramid to set the residents and whether to move out the items inside. Bug: After the cave is built, Ant-Man will not move in immediately Bug: After the ranch is resized, the capacity limit is not refreshed immediately.