Terrordrome : Reign Of The Legends 1.0 Release

Terrordrome - Reign of the Legends

Terrordrome Reign Of The Legends is an indie fighting game set in a world where characters from horror literature, urban legends, cryptids, mythology exist within our modern world. This spiritual successor to Terrordrome Rise of the Boogeymen will be the perfect fighting game for all fans of horror.

We would like to first thank everyone that has been along for this whole dev cycle while we was in early access. Also note there is still new content coming to the game sometime next year this includes are full story mode and 3 new playable characters within a [b]FREE UPDATE[/b]. We also have some paid DLC in the works in the form of additional costumes more on this very soon. So with all that said here are the patch notes for this new version of the game, granted there maybe some things in the update that are not listed here. [h2] New Content [/h2] 1. Each character now has an Intro and Outro to the arcade ladder, Intros present the characters within your overall arcing story. While the Outros are a What If type scenario. When completing a characters arcade ladder you will now unlock an achievement for this character. [i]Note : More achievements will be added to the game in future updates [/i] [h2] UI Changes/Fixes [/h2] [olist] [*] Audio settings are now fully synced with the settings that are within the main menu. [*] Input Config is now split between players, players can now independently config buttons on Keyboard or Pad/FightStick. You can also config your inputs at the character selection screen while in local verse mode by pressing the Start Button. (Keyboard P1 : ESC | Keyboard P2 : Keypad -) [/olist] [h2] Overall Gameplay Fixes/Changes [/h2] [olist] [*] Now when put within a punished state your combo breaker is only locked for up to 10 seconds, this was a much needed change due to the nature of the combo system. Also while in a punished state your break meter won't rechange till the end of the 10 sec. Since doing this allows for more opportunities to bait your opponent in to doing a breaker that will likely be countered. [*] Fixed unintended loops from jumping attacks, most air attacks have a reduced amount of hit stun. [*] Fixed an issue where sometimes you may appear to be blocking a attack that's not even near you. [*] Fixed issues where a combo breaker may not hit hit the opponent, all hit boxes for this move have been adjusted. [*] On some characters to allow for a limited follow up the hit stun on certain combo strings is set up to be reduced on the next usage. For example Mary can now do P P K M Dash P P K M but can't do a second Dash. This allows for the follow up of P P K M Teleport to continue working. [/olist] [h2] Visual Changes [/h2] [olist] [*] A new filter is applied to the game to give certain effects more glow (Bloom) and changes to the overall brightness of the game. Due to this change UI within gameplay has to remain above the player characters. [*] Updated shaders on character faces this allowed for better detail on characters overall look. [*] Our UI now supports up to 8 more languages these are as follow : Spanish, Simplified Chinese, Japanese, Russian, French, Portuguese, German, Polish [*] Better lighting with the character selection screen and VS screen, while also adding a P1 and P2 icon on the character selection cursor for better readability with brighter colors on the borders. [*] Fixed varies parts of stages that was blocking gameplay, and also adjusted certain cinematic cameras to be adjusted away from the stage wall. [/olist]