Shadow of the Road is a story-driven, turn-based RPG where feudal Japan meets magic and machine. Assemble your team from a diverse set of characters and test your skills against yōkai and steampunk contraptions. Carve your own path through an immersive story and change the fate of the Empire.
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[h1]Warriors![/h1]
Hello again! In today's post we want to shed some light on the creative process behind Shadow of the Road and its evolution as a representative of the tactical RPG genre.
We'd like to delve into the genesis of the idea, our approach towards the environment, and the significance of skills. So, without further ado, [b]let’s see where it all started[/b]!
[h2]Our passion for this genre runs deep…[/h2]
…From hours spent battling in turn-based strategies to the immersive worlds of games like [b]Final Fantasy, X-COM, Unholy War, Front Mission, Temple of Elemental Evil, Etherlords[/b], and many more. Years ago, we used to play together some of the finest representatives of the genre – for example, the Fallout series (especially Fallout: Tactics).
One could say that the opportunity to create a world that would hold as much significance for players as in the titles we mentioned is almost like a dream come true. We’re sure that many of [b]you could understand it very well[/b]!
[h2]Moving on! [/h2]
Some time ago we mentioned the verticality of certain levels. It’s important, but that's not the only interesting aspect in the context of the environment! Soon you'll find special interactive zones that add depth to the gameplay and [b]maximize immersion[/b].
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For example - imagine scenarios where you're ablaze and [b]you can jump into the water[/b] to extinguish the flames, or have the ability to ignite oil for strategic advantage. Sounds great, huh? We want the environment to be a backdrop to the narrative events and a part of them at the same time.
[h2]What about skills?[/h2]
[b]Skills are a cornerstone[/b] of the tactical RPG genre, and it’s no different in our game. They're not just decorative – they shape the core of the gameplay. Our focus lies heavily on the tactical depth within them. Well, it’s safe to say that we have plenty of intriguing aspects planned, but we'll save those juicy details for future updates… ;)
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Certainly,[b] it's worth mentioning the Yokai system[/b], which will be almost a fundamental aspect for us. Summoning them to add a new dimension to battles will be something unique in the realm of other tactical RPG games. The system might share some similarities with Guardian Forces from Final Fantasy VIII, but there will be many more differences than resemblances. We can't wait to present it to you - you’ll love it!
[h2]More to come! [/h2]
Before we wrap up, we want to extend a heartfelt thank you for sticking with us and supporting the whole development process. Your active participation in our journey is invaluable, and your passion fuels our dedication to [b]making Shadow of the Road the best it can be[/b].
To remain informed about our advancements in the game's environment and other components, we extend an invitation for you to connect with us on Facebook, Twitter, Instagram, TikTok, and Discord.
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[b]Stay tuned for more updates[/b], and remember – the road ahead is full of adventures and tactical brilliance!
Thank you once again
Another Angle Games
[b]Follow Shadow of the Road[/b]:
📍 [url=https://www.facebook.com/shadowoftheroad]Facebook[/url]
📍 [url=https://twitter.com/sotr_game]Twitter[/url]
📍 [url=https://www.instagram.com/sotr_game]Instagram[/url]
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