What seemed like an easy coin leads a small detachment of mercenaries and their employer to a barony lost in the woods, afflicted by a strange disease. The prologue to Plague Lords will introduce you to the basics of the game and take control of a small squad of trained soldiers.
First of all, thanks for all you patience, comments and feedback on our Plague Lords demo. There are some news and announcements that we wanted to share. Our work on Plague Lords is in full swing and we're listening carefully to all the comments in Steam community and on all other platforms. So rest assured that there is a list of all the features players wanted to see in Early Access and in closest updates. And we have an announcement on the most requested one in a brief description below.
[h3]Tactical combat[/h3]
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It took us about three months, but yes, now we have a tactical combat! It won't replace the swift skirmish fights you saw on our demo and that quick combat mode got some changes too, but now leaders will have special artifacts (trumpets and banners). By equipping one of those a seargeant or captain will be able to regroup their units for a new attack.
Thus we get a tactical mode for our combat parties. Rookie militia and more skilled warriors and archers will now use their new skills and abilities to win tactical skirmishes and avoid unnecessary casualties or infection. Leader's skills will define a number of men he can lead into battle.
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And if your warband is well equiped, rested and ready for any challenge, you can remove the artifact from your leader and rely on your warriors to turn the enemy into a pile of bones and loot in a matter of seconds. Only commanders can carry these items and lead your troops in the new combat mode, so woodcutters and farmer parties cought in a field won't have any abilities and will have to rely on protections from other squads.
[h3]Release date[/h3]
We've planned to announce a new release date set for the end of April, but our work on these new features wasn't an easiest task and we'll need some more time to polish our new game modes. So not to set a new limits that we won't be able to keep up with, we'll leave it as q2 of 2023.
Early Access will have both tactical and skirmish combat modes, 3 new (hunters, scouts, rangers) among other 30 professions, about 20 of 40 settlement buildings, hundreds of items, and more than a half of all chapters planned for final release.