Progress Update: Open Playtest, Interface Improvements, Balance, and More

Plague Lords

The investigation of multiple disappearances in the midst of the Black Death turns into a bloody stand against a new mysterious threat. Survive in a turn-based, tactical sandbox, managing a settlement and dozens of peasants, craftsmen and warriors to stop the upcoming Scourge.

[h2]Hello, mercenaries![/h2] Over the past few months, we’ve been hard at work balancing the game, improving the interface, and reworking the hunger and fatigue mechanics. We've made great progress and are excited to share our achievements with you! [h2]Open Playtest[/h2] [img]{STEAM_CLAN_IMAGE}/44665753/dca319771b59ae89a6b23ad2ff0392cf2f797f69.png[/img] We are currently performing an open playtest of the Plague Lords prologue on the main game's Steam page. Join in and leave your feedback—your input helps us make the game better. Thank you to everyone participating! This week, we updated the playtest several times to fix critical issues: [list] [*]Fixed a bug where the interface wasn't displaying for some players. [*]Added support for ultra-wide monitors. [*]Fixed numerous minor gameplay bugs. [/list] Don't forget to join our Discord server to discuss the game with the developers: [url=https://discord.gg/zSMrwpnm5D]Discord[/url] [h2]New Character Abilities in Tactical Combat[/h2] [img]{STEAM_CLAN_IMAGE}/44665753/024ef7550eab8e2f5dcc57f4fd5c7d5249438294.gif[/img] We are continuing to add new abilities to the tactical combat system. These abilities become available to characters with certain combinations of attributes and equipped weapons. [img]{STEAM_CLAN_IMAGE}/44665753/70f822300fd9ba8700b8d1a957a14e0343850248.png[/img] [h3]Counterattack[/h3] - Available to Guards armed with a shield and sword. After activation, the next counterattack will deal double damage. [img]{STEAM_CLAN_IMAGE}/44665753/1fe9b8e7d19a6ed0ff69a3f74ce7173640742143.png[/img] [h3]Charge[/h3] - Available to Guards armed with a shield. After activation, a random enemy will miss their turn. [img]{STEAM_CLAN_IMAGE}/44665753/13264d581ef401977e7136cbac7f813b99aec94d.png[/img] [h3]Thrust[/h3] - Available to Squires armed with a sword. Deflects the first attack and strikes back, finishing off the enemy. [img]{STEAM_CLAN_IMAGE}/44665753/3be2397cc73b82e999f70dd54b4868785a3870de.png[/img] [h3]Defender[/h3] - Available to Squires armed with a shield. After activation, intercepts two random attacks during the enemy's turn. Many abilities require high morale to use. You can boost morale with good food, completing quests, defeating enemies, and, of course, drinking. What mercenary doesn't love a good drink? [h2]Interface Improvements[/h2] We've made several enhancements to the interface: [b]Turn Progress:[/b] The progress of turns is now displayed on the new turn icon at the top of the screen, allowing you to better track and plan your actions. [img]{STEAM_CLAN_IMAGE}/44665753/2a574d4ad82c841fc3db3351163d6140aa5ae5cd.png[/img] [b]Movement Gauge:[/b] A movement gauge has been added to indicate the available movement for your squad, helping you tactically calculate your move. [img]{STEAM_CLAN_IMAGE}/44665753/59750571985982bb6fb173f8d15c5170adc46b27.gif[/img] [b]Quest Compass:[/b] A compass with the direction to the main quest has been added. The map in PL is quite extensive and has many points of interest, so we wanted to guide exploration in the right direction. [img]{STEAM_CLAN_IMAGE}/44665753/90d2de0e5ba4aa6fbe7bcade9e944edda8336ca9.png[/img] [b]Character Status Information:[/b] Expanded character status information is now available when hovering over a character's portrait. [img]{STEAM_CLAN_IMAGE}/44665753/848301785025638478ed73b0def712f4e5a016e9.png[/img] [h2]Updated Tutorial [/h2] To make the game's immersion as enjoyable as possible, we've reworked many parts of our tutorial. [img]{STEAM_CLAN_IMAGE}/44665753/58ecdd80e8c853d26d4027e4d2c76ba5d3c69b2c.gif[/img] [h2]Nighttime Attacks[/h2] Infected enemies have become more aggressive during nighttime. Don't leave your craftsmen unarmed after dark. [img]{STEAM_CLAN_IMAGE}/44665753/5400a4cc432c3927b98a97948c7d12c212896791.gif[/img] [h2]Other Changes:[/h2] [list] [*]Camp Changes: Characters no longer go hungry in the camp, allowing you to focus on building without worry. [*]Loot Adjustments: The amount of secondary loot has been reduced to prevent characters from constantly being overloaded. [*]Mission Updates: Some missions in the prologue have been altered, and a battle with a strong opponent has been added. [/list] Don't forget to add the main game to your wishlist and follow us on social media! [url=https://discord.gg/zSMrwpnm5D]DISCORD[/url] [url=https://x.com/redunitstudios] XTwitter [/url]