Earth, 1976. You have been tasked with managing a deep-sea science facility working to perfect cloning. Explore the darkness and keep your crew alive in this hardcore survival colony builder. And beware. The darkness hides untold horrors.
Hey all! In today's patch we've addressed a number of bugs reported last week from the 1.0 release.
Stay tuned for additional updates, and don't hesitate to share your feedback with us either here or on our Discord server.
Changelog:
[list]
[*] Fixing issue where loading a save that fails to load will overwrite the current games settings
[*] Fixing an issue that can prevent events from triggering
[*] Adding a more appropriate error message when trying to build an advanced fauna trap over a regular habitat
[*] Fixing oil well refinery modules breaking when deleted
[*] Improving performance in large bases
[*] Fixing save files affected by oil refinery issue
[*] Reworking how biomes unlock and adding a couple events to make it harder to skip going to the Dark Glows
[*] various performance improvements, reducing memory allocations
[/list]