Dungeon Defenders II is a cooperative Action Tower Defense game packed with roleplaying elements like loot, leveling, and pets.
[h1]Survival Hot Fix 2[/h1]
[h2]Survival Changes[/h2]
[list]
[*] Skip to wave now grants bounce mana past wave 70. The Formula is BaseBuildMana + (DU/150)*(WaveNumber-70) so for example Gates of Dragon fall on wave 131 Would be 800+(600/150)*(|131-70|) = 1044 mana. The multiplier, WaveNumber-70, is set to 0 if it goes negative.
[*] Added 20 Defender metals every checkpoint or 5 waves.
[*] Added Survival Shards to Exquisite Bags.
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[h2]Survival Godly Drop Chance Adjustments[/h2]
[list]
[*] Little-Horn Valley 20% Increase
[*] The Gates of Dragonfall 30% Decrease
[*] Dragonfall Bazaar 20% Decrease
[*] Greyston Plaza No Change
[*] The Ramparts 10% Decrease
[*] The Throne Room No Change
[*] Assault on Throne Room 12% Increase
[*] Ramparts Siege 10% Increase
[*] Liferoot Forest 15% Decrease
[*] Forest Biome 15% Decrease
[*] Forest Crossroads 15% Decrease
[*] Forgotten Runis 5% Decrease
[*] Nimbus Reach 10% Increase
[*] The Dead Road 10% Increase
[*] Siphon Site D 10% Increase
[*] Dragonfall Sewers 5% Increase
[*] Temple of the Necrotic No Change
[*] Buried Bastille 5% Increase
[*] Unholy Catacombs 12% Increase
[*] Crumbled Bulwark 5% Increase
[*] Molten Citadel No Change
[*] Embermount 10% Increase
[*] Drakenfrost Resort 10% Increase
[*] Drakenfrost Keep 15% Increase
[*] The Jacked Sparrow 10% Decrease
[*] Plunderer's Paradise 20% Increase
[*] Wild Westival No Change
[*] The Wildest West 20% Increase
[*] Tornado Canyon No Change
[*] Tornado Highlands No Change
[*] Crystal Mine 5% Increase
[*] Lava Caverns 5% Increase
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[h2]Balance[/h2]
[list]
[*] Increase Thick Vines damage by 33%.
[*] Added a 5 second cooldown on Struck by Inspiration.
[*] Increased Brace For Impact duration from 3 to 6 seconds.
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[h2]Bug fixes[/h2]
[list]
[*] Fixed an issue where anti heal wasn’t working on emp
[*] Fixed an issue where the devolve wasn’t relative to the current chaos tier
[*] Fixed Rupturing Smash only stunning 1 enemy
[*] Fixed Survival Checkpoint being awarded 1 wave early
[*] Fixed Heroic Wave not working
[*] Fixed a problem where the blacksmith would break with 1 material
[*] Fixed mana not being given and dropped on Tornado Canyon and Tornado Highlands
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