Dungeon Defenders II is a cooperative Action Tower Defense game packed with roleplaying elements like loot, leveling, and pets.
A small patch that addresses some old issues and issues with the previous patch.
[h2][b]New Pets[/b][/h2]
[b]Chainsaw Corgi - Premium Pet[/b]
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[*] Unique Pet Ability - Chained Saw - Fires a flying saw blade that deals 1500% hero damage and returns to the player dealing damage on the way back. Cooldown 30s.
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[b]Cyborgie - Premium Pet[/b]
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[*] Unique Pet Ability - Whirlwind - Increases speed by 50% and attacks deal 155% bonus electric Hero Damage for 6s. Cooldown 45s.
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[h2][b]New Skins[/b][/h2]
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[*] Anime Adept Skin
[*] Anime Countess Skin
[*] Anime Mystic Skin
[*] S.T.R.E.A.M.E.R. 1000 Engineer Skin
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[h2][b]New Flairs[/b][/h2]
[img]{STEAM_CLAN_IMAGE}/4639623/4cba92c40feae67222efaeab7b45500709985ec6.png[/img]
These flairs will be obtained in our upcoming twitch drops so support your favorite streamer when these release soon.
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[*] Otherworldly Drakin Wings
[*] Otherworldly Drakin Head
[*] Otherworldly Drakin Tail
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[h2][b]Emporium[/b][/h2]
[img]{STEAM_CLAN_IMAGE}/4639623/2e6f58c16280c586881fa49b19a3a4c58eabe4d6.png[/img]
[h3][b]Anime Bundle[/b][/h3]
Anime Adept, Anime Countess, Anime Gunwitch, Anime Huntress, and Anime Mystic costumes. This bundle also includes the Chainsaw Corgi and the Gundam Corgi Pets.
[h2][b]Balance[/b][/h2]
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[*] Engineer can now use Steam Blast and Orbital Cannon while running and jumping.
[*] Reduced Drill Hold (Engineer right-click) damage scalar from 3.5 to 2.
[*] Reduced the Range increase of the Enhanced Throw Shard by 15% and Damage by 50%.
[*] Reduced the base and scaling of the damage increase from Kinetic Energy Shard by 40%.
[*] Reduced the base damage increase from Broad Head Arrows by 35%.
[*] Reduced the damage of the Magnetic Knight Tower by 25%, and fixed its upgrade scalar.
[*] Magnetic Knight Tower now deals 5% decreased damage after every hit maxing at 50% damage reduction.
[*] Increased the damage scalar of the Sentry Turret by 10%.
[*] Made nimbus electric corruption attack now target more than 1 enemy.
[*] Slime Pit changes:
[*] Increased Damage scalar on slimes form 13.6 to 15
[*] Now oils enemies by default
[*] Corrupted slimes now gain 350 move speed in addition to increased damage.
[*] Fixed the scaling of Earth Guardian’s Dagger.
[*] Reduced the maximum power of the Overload mod from 60% to 35%.
[*] Orc Chieftain can no longer be slowed.
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[h2][b]Bug Fixes[/b] [/h2]
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[*] Fixed an issue where the wildest west map last wave wasn't working properly for C10.
[*] Adjusted aim offset of the ballista, poison dart, and harpy towers.
[*] Removed left over quest from the collection UI.
[*] Removed phoenix sound from the turtle pet ability projectile.
[*] Removed the ability for the turtle pet to roll tormented thoughts.
[*] Removed loud Drakenlord sound effects.
[*] Fixed targeting issues for Wind/Cyclone Shapers.
[*] Fixed Minibosses on Chaos X Tornado Valley.
[*] Fixed Boss Wave for Chaos IX and X Onslaught schedules.
[*] Fixed Mod Transfer for gloves.
[*] Fixed Ranged Pylon Not dropping.
[*] Removed Mods on all Halloween weapons.
[*] Fixed Sentry Turret petrifying with only poison attacks.
[*] Fixed a potential issue where sorting could desync the inventory.
[*] Potentially fixed an issue where the magnetic knight’s attack animation was desynced.
[*] Fixed an issue where Overlord wasn't exploding on dead targets, and prevented it from attacking the same target.
[*] Increased particle boundary box for railgun vfx to prevent culling (hopefully fixes ghost shot problem).
[*] Fixed Ranged Frost Goblin slow not being tagged properly.
[*] Steam Blast is now unlocked at level 1.
[*] Fixed Earth Ring not being tagged as a stun.
[*] Adjust vfx bounds for the rail gun to hopefully prevent some ghost shots.
[*] Fixed a potential issue where controllers can sometimes navigate to the buff icons or hero icons on the main player UI.
[*] Fixed several pathing issues on Hidden Caverns maps.
[*] Attempted update/fix for getting wonky ghost items and dupes with stash sorting and moving items around.
[*] Fixed an issue where the Cyberdragon required gato materials to upgrade
[*] Fixed Dead Road Subcore spawners on Chaos X.
[*] Combat Prep and Heroic Presence now show up on buff bar
[*] Cleaned up Tamer’s Gambit Shard values for the ungilded variant.
[*] Removed core health requirement from spectral assault daily and changed description.
[*] Fixed an issue where the Jester’s Revenge daily quest showed up more than intended.
[*] Fixed black text on mods for Bling King Bow and Lunar Portal Staff.
[*] Fixed an issue where the Lunar Portal Staff and Haunted Halberd right clicks weren’t working correctly.
[*] Fixed Ranged Pylon, Double Eruption, and Steel hurricane not dropping.
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[h2][b]QOL[/b][/h2]
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[*] Increased the game’s bandwidth allocation.
[*] Increased tick rate to 30 from 20.
[*] Onslaught now rewards defender medals like expeditions for previously beaten floors.
[*] Increased incursion medals to what expeditions have.
[*] Added new Caverns Projectile VFX for all weapons but canister.
[*] Remade fire and electric tower vfx on the magnetic knight tower to properly disappear during firing.
[*] Added idle vfx to the magnetic knight tower and sentry turret.
[*] Added idle sfx to magnetic knight tower, sentry turret, and rail gun tower.
[*] Removed VFX on Electric Discharge.
[*] Adjusted sound radius and volume of the magnetic knight tower.
[*] Added Duration to Anti Heal Chip and Servo descriptions.
[*] Changed the camera position of the mercenary to better view flairs,
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