Dungeon Defenders 2 - The Anime Update

Dungeon Defenders II

Dungeon Defenders II is a cooperative Action Tower Defense game packed with roleplaying elements like loot, leveling, and pets.

A small patch that addresses some old issues and issues with the previous patch. [h2][b]New Pets[/b][/h2] [b]Chainsaw Corgi - Premium Pet[/b] [list] [*] Unique Pet Ability - Chained Saw - Fires a flying saw blade that deals 1500% hero damage and returns to the player dealing damage on the way back. Cooldown 30s. [/list] [b]Cyborgie - Premium Pet[/b] [list] [*] Unique Pet Ability - Whirlwind - Increases speed by 50% and attacks deal 155% bonus electric Hero Damage for 6s. Cooldown 45s. [/list] [h2][b]New Skins[/b][/h2] [list] [*] Anime Adept Skin [*] Anime Countess Skin [*] Anime Mystic Skin [*] S.T.R.E.A.M.E.R. 1000 Engineer Skin [/list] [h2][b]New Flairs[/b][/h2] [img]{STEAM_CLAN_IMAGE}/4639623/4cba92c40feae67222efaeab7b45500709985ec6.png[/img] These flairs will be obtained in our upcoming twitch drops so support your favorite streamer when these release soon. [list] [*] Otherworldly Drakin Wings [*] Otherworldly Drakin Head [*] Otherworldly Drakin Tail [*] [/list] [h2][b]Emporium[/b][/h2] [img]{STEAM_CLAN_IMAGE}/4639623/2e6f58c16280c586881fa49b19a3a4c58eabe4d6.png[/img] [h3][b]Anime Bundle[/b][/h3] Anime Adept, Anime Countess, Anime Gunwitch, Anime Huntress, and Anime Mystic costumes. This bundle also includes the Chainsaw Corgi and the Gundam Corgi Pets. [h2][b]Balance[/b][/h2] [list] [*] Engineer can now use Steam Blast and Orbital Cannon while running and jumping. [*] Reduced Drill Hold (Engineer right-click) damage scalar from 3.5 to 2. [*] Reduced the Range increase of the Enhanced Throw Shard by 15% and Damage by 50%. [*] Reduced the base and scaling of the damage increase from Kinetic Energy Shard by 40%. [*] Reduced the base damage increase from Broad Head Arrows by 35%. [*] Reduced the damage of the Magnetic Knight Tower by 25%, and fixed its upgrade scalar. [*] Magnetic Knight Tower now deals 5% decreased damage after every hit maxing at 50% damage reduction. [*] Increased the damage scalar of the Sentry Turret by 10%. [*] Made nimbus electric corruption attack now target more than 1 enemy. [*] Slime Pit changes: [*] Increased Damage scalar on slimes form 13.6 to 15 [*] Now oils enemies by default [*] Corrupted slimes now gain 350 move speed in addition to increased damage. [*] Fixed the scaling of Earth Guardian’s Dagger. [*] Reduced the maximum power of the Overload mod from 60% to 35%. [*] Orc Chieftain can no longer be slowed. [/list] [h2][b]Bug Fixes[/b] [/h2] [list] [*] Fixed an issue where the wildest west map last wave wasn't working properly for C10. [*] Adjusted aim offset of the ballista, poison dart, and harpy towers. [*] Removed left over quest from the collection UI. [*] Removed phoenix sound from the turtle pet ability projectile. [*] Removed the ability for the turtle pet to roll tormented thoughts. [*] Removed loud Drakenlord sound effects. [*] Fixed targeting issues for Wind/Cyclone Shapers. [*] Fixed Minibosses on Chaos X Tornado Valley. [*] Fixed Boss Wave for Chaos IX and X Onslaught schedules. [*] Fixed Mod Transfer for gloves. [*] Fixed Ranged Pylon Not dropping. [*] Removed Mods on all Halloween weapons. [*] Fixed Sentry Turret petrifying with only poison attacks. [*] Fixed a potential issue where sorting could desync the inventory. [*] Potentially fixed an issue where the magnetic knight’s attack animation was desynced. [*] Fixed an issue where Overlord wasn't exploding on dead targets, and prevented it from attacking the same target. [*] Increased particle boundary box for railgun vfx to prevent culling (hopefully fixes ghost shot problem). [*] Fixed Ranged Frost Goblin slow not being tagged properly. [*] Steam Blast is now unlocked at level 1. [*] Fixed Earth Ring not being tagged as a stun. [*] Adjust vfx bounds for the rail gun to hopefully prevent some ghost shots. [*] Fixed a potential issue where controllers can sometimes navigate to the buff icons or hero icons on the main player UI. [*] Fixed several pathing issues on Hidden Caverns maps. [*] Attempted update/fix for getting wonky ghost items and dupes with stash sorting and moving items around. [*] Fixed an issue where the Cyberdragon required gato materials to upgrade [*] Fixed Dead Road Subcore spawners on Chaos X. [*] Combat Prep and Heroic Presence now show up on buff bar [*] Cleaned up Tamer’s Gambit Shard values for the ungilded variant. [*] Removed core health requirement from spectral assault daily and changed description. [*] Fixed an issue where the Jester’s Revenge daily quest showed up more than intended. [*] Fixed black text on mods for Bling King Bow and Lunar Portal Staff. [*] Fixed an issue where the Lunar Portal Staff and Haunted Halberd right clicks weren’t working correctly. [*] Fixed Ranged Pylon, Double Eruption, and Steel hurricane not dropping. [/list] [h2][b]QOL[/b][/h2] [list] [*] Increased the game’s bandwidth allocation. [*] Increased tick rate to 30 from 20. [*] Onslaught now rewards defender medals like expeditions for previously beaten floors. [*] Increased incursion medals to what expeditions have. [*] Added new Caverns Projectile VFX for all weapons but canister. [*] Remade fire and electric tower vfx on the magnetic knight tower to properly disappear during firing. [*] Added idle vfx to the magnetic knight tower and sentry turret. [*] Added idle sfx to magnetic knight tower, sentry turret, and rail gun tower. [*] Removed VFX on Electric Discharge. [*] Adjusted sound radius and volume of the magnetic knight tower. [*] Added Duration to Anti Heal Chip and Servo descriptions. [*] Changed the camera position of the mercenary to better view flairs, [/list]