Crypto is back with a license to probe. The alien invader returns, groovier than ever. Experience the swinging ‘60s in all its chemical-induced glory and take revenge on the KGB for blowing up your mothership. You’ll have to form alliances with members of the very species you came to enslave.
… like, did he throw a car? Tell me more, tell me more, did it fly really far? (you know the melody ;) )
[u]General fixes:[/u]
[list]
[*] Fixed various performance issues for PC and Steamdeck
[*] Fixed that the “Meteor Strike” is disabled when the player is leaving Photo Mode
[*] Fixed a display issue with one of the skins in a cutscene in the first mission
[*] Fixed that a mission step in Arkvoodle mission “Con Mods“ didn’t fail if the building targeted by the enemy gets destroyed
[*] Fixed that Gastro’s voice-over lines did not play correctly in some instances in German
[*] Fixed the hours played entry displayed in the Statisticon
[*] Fixed shaders issue in the Takoshima environment
[*] Fixed random potential blocker issue with the turret behavior in the Mission 15 “You only Live 137 Times”.
[/list]
[u]Player-reported issues:[/u]
[list]
[*] Fixed an unlocking issue with the Quantum Deconstructor
[*] Fixed that the mission “The Ravages of Mohgra” is not failing any longer when the eggs are dropped in the volcano incorrectly
[*] Fixed that Crypto's body-snatched body will no longer disappear after being abandoned and hit by a car.
[*] Fixed that if the player is in a body-snatched NPC and gets hit by a car, the NPC will continuously screams and not stop (I kinda miss that one)
[*] Fixed so the player is now able to change key bindings for PK Slam whilst in bodysnatch
[*] Fixed that in Mission “The Alien Who Probed Me” Bongwater does not get stuck in running animation after his attack has been cancelled by a Dislocator hit
[*] Fixed an issue with the proximity detector to ensure it works more consistently
[/list]
Enjoy the Summerfest and spread the Good Pick-up (this game) Line of the Great Arkvoodle!