Post-Launch Patch #1

Destroy All Humans! 2 - Reprobed

Crypto is back with a license to probe. The alien invader returns, groovier than ever. Experience the swinging ‘60s in all its chemical-induced glory and take revenge on the KGB for blowing up your mothership. You’ll have to form alliances with members of the very species you came to enslave.

[list] [*] Fixed a rare issue after Mission 8 where the button to land the saucer would not work for some players [*] Fixed a rare issue that could block progress with on-screen HUD ‘NaviCom’ (shortcut from saucer) to display / disable correctly [*] Fixed a rare issue preventing the player from landing the saucer during Mission 16 [*] Fixed an issue related to Crypto dying and respawning several times that would cause enemy pop-up turrets to not activate [*] Fixed an issue with enemy turrets in Mission 15 not correctly respawning if destroyed in ‘open world’ play [*] Fixed an issue that spamming the Saucer’s SlurpMaster and Abduct-o-Beam together could cause a crash [*] Fixed an urgent issue causing Albion world to remain locked after exiting the ‘No Pox Please We’re British’ if the player travels back to Bay City [*] Fixed an issue preventing the bonus ‘Salad Days’ videos from playing fully [*] Fixed a common issue with the player not receiving the announced Furotech reward after completing ‘Lights Out For Lobsters’ side-mission [*] Fixed an issue that could break mission access in savegames if the player used the Navicom to travel during an active mission [*] Fixed a common issue with the player not receiving the announced Furotech reward after completing Mission 27 ‘Dark Side of the Moon’ [*] Fixed a crash (and possible savegame corruption) caused by selecting ‘continue’ after leaving the HoloPox deck during ‘Guns of Alcatraz’ mission with certain Mutators active [/list] [list] [*] Fixed an urgent issue causing access to Takoshima world to be incorrectly locked after completing ‘Revenge of the Ninja’ mission [*] Fixed an urgent issue preventing progress after selecting ‘Freaky Flyers’ Arkvoodle quest via the HoloPox deck [*] Fixed an urgent issue causing Tunguska world to remain locked incorrectly after completing ‘The Siberian Job’ mission [*] Fixed an issue preventing the Weapon Selector (Q key) from being remapped [*] Fixed a rare issue that could cause a crash during Mission 12 while fighting Black Ninjas [*] Fixed a keybinding / remapping issue to allow ‘cancel bodysnatch’ to be changed correctly [/list] Bug with workaround fix: In HoloPox Deck, leaving the mission “Guns of Alcatraz” during the Destroy the Nuke Vans step and then selecting Continue, removes the nuke vans, preventing progress and leading to a corrupted save game. Happens if the following mutators are active: [list] [*] Transmog Mork Mod [*] Murica [*] Silhouette’s Mask [*] Graviton Lunaformer [/list] This issue is fixed now, but to fix the save game, please restart the mission from the beginning. Known PC Issue: Certain rare Nvidia hardware/software configurations may experience a persistent GPU issue causing the game to crash: We are currently investigating this with Nvidia.