Suits: Absolute Power Battle System Tune-Up Update

Suits: Absolute Power

A business planet full of mystery, relics of power, dangerous jobs and terrifying monstrosities. Will your company defy the toxicity of this environment or will you find yourselves courting the power of corruption itself, in absolution.

[h1]Battle System Tune-Up Update[/h1] Hey everyone, I'm back with a big update. I have been working on this update for the past week in my free time. I know I made it seem like the Linux port was coming out soon and well uhh yeah it didn't happen :( I ran into some issues and just haven't had the time to do it. Regardless I was able to rework the battle system :) [h2]Battle System Changes[/h2] [h3]General Changes[/h3] [list] [*]Players will now be alerted when a party member is low on health. [*]Pay 2 Win's formula has now been changed. Now your level is going to affect the cost. [*]Water now does not get rid of the player's total corruption after they pass the halfway point. [/list] [h3]CEO[/h3] [list] [*]CEO's Rage now gets rid of any status and buffs ATK by 10% more and debuffs DEF by 10% more. [/list] [h3]GUY[/h3] [list] [*]Guy Box of Sandwiches now can't miss. Cost 10% more. If the skill fails it heals the party a small amount of 25%-50% Guy's ATK. Now has an 80% chance of success. [*]Fixed bug with Box of Sandwiches not using AP. [/list] [h3]JEROME[/h3] [list] [*]Jerome's Staple Down chance of success increased to 75% cost now 50% AP. [*]Jerome's Staple Storm now does 50% more damage to enemies with full health. [*]MY MAN! [/list] [h3]EVE[/h3] [list] [*]Eve's max base health has been increased from 70 to 130 DEF dropped from 9 to 4 ATK increased from 3 to 4. [*]Eve's poison cannot fail. AP cost increased by 15%. Poison now lowers enemies' ATK. [*]Eve's Pheremones cannot fail. AP cost increased by 10%. Now Pheremones will execute before the others. [*]Eve's Thorn Armor now drops DEF by -25% to -35%. Now Thorn Armor will execute before the other members' and enemies' skills. [/list] [h2]New Content[/h2] While I was making this update I remembered that we had two enemies that we made but never added in the game due to not knowing where exactly to put them (and we also forgot). The Shroom Witch can be found in Beanus/Eden. [img]{STEAM_CLAN_IMAGE}/36524067/8a03b38f884d4a38badeb14210c28da9cc119c86.png[/img] The Lead Harvester can be found in Genus. [img]{STEAM_CLAN_IMAGE}/36524067/7b859e19bb48404dc7535278eb9d0917c6f67487.png[/img] [h1]An Update[/h1] This is the part where I tell you to wishlist our new game Gamma 19. https://store.steampowered.com/app/1624170/Gamma_19/ Please do so if you haven't. We released the first demo on Itch.io which you can find here: https://technomancystudios.itch.io/gamma-19-2021 We got a lot of feedback from this demo and have been making changes. We want the Steam demo to have the first two levels of the game so it's going to take some time before we can do that. If you haven't heard we are in the progress of changing game engines. Suits: Absolute Power and the first demo for Gamma 19 were both made with Gamemaker Studios 2. However, after making the demo we were already pushing the engine to its limits. Gamemaker doesn't handle large textures very well and we saw that near the end of Suits 2. Gamemaker also just doesn't have all the tools and features we need to make the best games we can. The engine hasn't changed very much since GM8. So made the decision to switch to the Godot engine after doing some research. Godot has proven to be the best engine for our current and future games. The current build of Gamma 19 on Godot is already 100 times better than the Gamemaker version. Both in terms of performance and graphical fidelity. If you want to stay updated, consider joining our Discord Server: http://discord.gg/ZabSxmK -MAL_Ware