Substance 3D Painter 10.1.1 is now available

Release date: 2024/11/5 Summary: Minor release, bug fixes Added: [Project] Keep current project open until new project selection is validated [Auto-unwrap] Texel density allows to better split UV islands into UDIMs [Baking] Fix ambiguous copy in contextual menu of Mesh Maps [Warp] Remove scaling in viewport for Z (depth) axis [Import/Export] Remove support of unused image file formats Update Substance Engine to 9.1.4 Fixed: [Crash] After relocating resource in Assets and saving project [Crash] Issues with aiserver library [Crash] Illustrator server crash in some rare cases [Crash] When exiting application in some rare cases Cannot send crash reports on some machines [Baking] Vertex color is not read properly [UI] Location of windows and What's New on startup is shifted [Assimp] Maya's StandardSurface not recognized in ID baking [Python] Missing SSL lib outputs an error [Python][Win] Error when calling QColorConstants.Transparent [Python] Layers thumbnails created via Python do not refresh until clicking inside the layer stack [Shader] Broken link in Shader API changelog [3D Assets] Use OS proxy settings when accessing 3D Assets Known Issues: [Color Management] HDR color space conversions with ACE on Linux produce clamped colors [Regression][UI] Right-click menu is too small on HD screens [Crash][Python] USD export triggered by TextureStateEvent [MacOS Intel] Crash when importing some presets [Engine] Painting with Clone tool in normal channel shift colors incorrectly [Python] Widget that seems deleted via script still working