Substance 3D Painter 10.1.0 is now available

Substance 3D Painter 2024

Adobe Substance 3D Painter is the reference texturing app for 3D professionals and enthusiasts. From AAA Game Developers to Indies, from Feature Animation to Visual Effects studios, the industry uses Painter to bring their creations to life.

[b]Summary[/b]: Major release, new content: Fill area mask/color filter, embroidery decal filter and six generic Substance filters, import USD with material and shader properties, performance improvement, VFX platform 2024 compliant Added: [Content] Add new Fill area mask/color filter [Content] Add new Embroidery decal filter [Content] Add 6 new generic Substance filters (FXAA, pixelate, highpass, posterize, smoothstep, threshold) [USD] Export USD layer with a defined ASM material [USD] Import USD with material and shader properties [Performance] Enable optimized layer stack thumbnails by default [Performance] Reduce project file opening time and memory consumption (data decoding) VFX platform 2024 compliant [VFX Platform 2024] Update to Python 3.11 [VFX Platform 2024] Update to OpenEXR 3.2 [VFX Platform 2024] [USD] Update OpenSubdiv 3.6.0 [VFX Platform 2024][Color Management] Update to OCIO 2.3.2 [Linux] Update Nvidia driver min version to 535.171.04 [Import] Add an option to flip normal map when importing a GLTF mesh [UI] Use operating system default value for drag event detection distance [Substance Engine] Add call strip function to remove the symbols from the executable [Splash screen] Update to new splash screen format Update Substance Engine to version 9.1.3 [Python] Show link to examples in the layer stack documentation menu [JavaScript] Move Javascript plugins into javascript/plugins subfolder Fixed: [Illustrator] Crash exporting a UV Tile with .ai graphic in specific cases [Dynamic Strokes][Path] Random per stroke does not work on a path [UI][Properties] Lock is enabled when tiling is non-uniform ​Debug TXT file is created when double clicking on Painter project [USD][Export] Some textures may be missing [ASM] Scattering Color channel ignores metallic [Content] Blur filter doesn't work in "working" color space [Content] Height Adjust filter also modifies the alpha of the layer Known issues: [Color Management] HDR color space conversions with ACE on Linux produce clamped colors [Win][Crash] [ACE] Not using sRGB ICE color space for display transform [Regression][UI] Right-click Menu is too small on HD screens [Crash][Python] USD export triggered by TextureStateEvent [MacOS Intel] Crash when importing some presets [Crash] Relocate resource and save project [Engine] Painting with Clone tool in normal channel shift colors incorrectly [Python] Ghost widget appears deleted by script still functioning [RedHat] Color picker issues