Substance 3D Painter 10.0.0 is now available

Substance 3D Painter 2024

Adobe Substance 3D Painter is the reference texturing app for 3D professionals and enthusiasts. From AAA Game Developers to Indies, from Feature Animation to Visual Effects studios, the industry uses Painter to bring their creations to life.

[b]Summary[/b]: Major release, edition of the layer stack with Python API, read native Illustrator files and new text resource [h2]Release notes:[/h2] [b]Added[/b]: [list] [*] [Illustrator] Use Illustrator files with art boards in Painter [*] [Illustrator][SVG] Add previews in scope selection [*] [Text Resource] Allow to use embeddable fonts [*] [Text Resource] Allow to render a font/text on a mesh [*] [Text Resource] Display fonts from user and other shared paths in Assets panel with a new category [*] [Text Resource][Properties] Add support for advanced font properties [*] [Text Resource] Allow to search/view fonts in mini-shelves [*] [Text Resource] Add error message/dialog when importing an incompatible font [*] Miscellaneous [*] [Fill projection] Improve Scale manipulator behavior when using small values [*] [Manipulators] Add new precise mode when pressing CTRL shortcut [*] [Manipulators] Improve surface manipulator stability when translating [*] [Export] Add colorspace name in SBSAR outputs [*] [Performance] Improve library discovery time of assets on disk [*] [Substance] Update to Substance engine version 9.1.2 [*] [Drag and Drop] Align decal rotation to camera when dropping in viewport [*] [Python] Edition of the layer stack [*] [Python] Allow to select layer, effect, mask, geo mask in UI [*] [Python] Allow to get/set layer blending modes [*] [Python] Allow to get/set fill layer projection settings [*] [Python] Allow to query Substance material color from a fill layer [*] [Python] Allow to query and set uniform colors and resources in layers and effects [*] [Python] Allow to create and edit text resources in layer stack [*] [Python] Allow to edit active channels on layers and effects [*] [Python] Allow to batch actions to have a single undo/redo [*] [Python] Allow to load/edit vectorial source parameters [*] [Python] Allow to edit layer and effects color properties with color management [*] [Python] Allow to query and create instanced layers [*] [Python] Allow to add color selection effect [*] [Python] Allow to control bitmap image color management [*] [Python] Allow to pause/unpause engine [*] [Python] Allow to navigate to siblings and parent nodes [*] [Python] Allow to create filter/generator effect [*] [Python] Allow to add level effect [*] [Python] Allow to add smart mask on a layer [*] [Python] Allow to create/edit anchor points [*] [Python] Allow to get/Set mask on layers [*] [Python] Allow to create compare mask effect [*] [Python] Allow to query and use presets from Substance resources [*] [Python] Allow to list presets and their values via internal_properties function for Substance resources [*] [Python] Allow to list predefined export presets [*] [Python] Allow to list export presets available in the library [*] [Python] Allow to retrieve the content of export presets [/list] [b]Fixed[/b]: [list] [*] [Crash] Undoing "Remove shader instance" with Ctrl-Z [*] [Crash] Create a layer on empty stack if last selection was an effect [*] [SVG] Issue with custom cropped area value [*] [Auto-Unwrap] Recomputing only the packing without any change to UV orientation results in crash [*] [Drag and drop] Lag due to external resources are preloaded multiple times [*] [UI] Drag and drop resource thumbnail can hide warning message in layer stack [*] [Performance] Masked UV tiles are still computed [*] [USD] Wrong highlight for scope selection [*] [Resource] Bitmap image gets corrupted after painting in normal channel and saving project [*] [USD] Support left-handed vertex mesh ordering [*] [Substance] Reset to default always go back to zero for angle widget [*] [Engine] Painting with an SVG in a stencil doesn't work [*] [Engine] Normal map brush strokes break after an undo [*][Save] Spp project file is lost when "save as" fails [*] [Content] Graphic to Material filter has incorrect alpha blending and color space [*] [Content] Blending modes on Tile Generator are not working [*] [Content] Histogram scan filter produces banding in some cases [*] [Content] Baked lighting stylized does not take painted height into account [*] [Python] Unexpected error when retrieving instanced layer information after shader change [/list] [b]Known Issues:[/b] - [Color Management] HDR color space conversions with ACE on Linux produce clamped colors - [Crash][Linux][AMD] Dragging and dropping resources in layer stack on Wayland OS - [Regression][UI] Right Click Menu is too small on HD screens - [Crash][Python] USD export triggered by TextureStateEvent - [MacOS Intel] Crash when importing some presets - [Illustrator] Cannot import Ai files after server crash without restarting Painter - [Import] Assets with same name but different extensions are overridden