Substance 3D Painter 10.0.0 is now available

[b]Summary[/b]: Major release, edition of the layer stack with Python API, read native Illustrator files and new text resource [h2]Release notes:[/h2] [b]Added[/b]: [list] [*] [Illustrator] Use Illustrator files with art boards in Painter [*] [Illustrator][SVG] Add previews in scope selection [*] [Text Resource] Allow to use embeddable fonts [*] [Text Resource] Allow to render a font/text on a mesh [*] [Text Resource] Display fonts from user and other shared paths in Assets panel with a new category [*] [Text Resource][Properties] Add support for advanced font properties [*] [Text Resource] Allow to search/view fonts in mini-shelves [*] [Text Resource] Add error message/dialog when importing an incompatible font [*] Miscellaneous [*] [Fill projection] Improve Scale manipulator behavior when using small values [*] [Manipulators] Add new precise mode when pressing CTRL shortcut [*] [Manipulators] Improve surface manipulator stability when translating [*] [Export] Add colorspace name in SBSAR outputs [*] [Performance] Improve library discovery time of assets on disk [*] [Substance] Update to Substance engine version 9.1.2 [*] [Drag and Drop] Align decal rotation to camera when dropping in viewport [*] [Python] Edition of the layer stack [*] [Python] Allow to select layer, effect, mask, geo mask in UI [*] [Python] Allow to get/set layer blending modes [*] [Python] Allow to get/set fill layer projection settings [*] [Python] Allow to query Substance material color from a fill layer [*] [Python] Allow to query and set uniform colors and resources in layers and effects [*] [Python] Allow to create and edit text resources in layer stack [*] [Python] Allow to edit active channels on layers and effects [*] [Python] Allow to batch actions to have a single undo/redo [*] [Python] Allow to load/edit vectorial source parameters [*] [Python] Allow to edit layer and effects color properties with color management [*] [Python] Allow to query and create instanced layers [*] [Python] Allow to add color selection effect [*] [Python] Allow to control bitmap image color management [*] [Python] Allow to pause/unpause engine [*] [Python] Allow to navigate to siblings and parent nodes [*] [Python] Allow to create filter/generator effect [*] [Python] Allow to add level effect [*] [Python] Allow to add smart mask on a layer [*] [Python] Allow to create/edit anchor points [*] [Python] Allow to get/Set mask on layers [*] [Python] Allow to create compare mask effect [*] [Python] Allow to query and use presets from Substance resources [*] [Python] Allow to list presets and their values via internal_properties function for Substance resources [*] [Python] Allow to list predefined export presets [*] [Python] Allow to list export presets available in the library [*] [Python] Allow to retrieve the content of export presets [/list] [b]Fixed[/b]: [list] [*] [Crash] Undoing "Remove shader instance" with Ctrl-Z [*] [Crash] Create a layer on empty stack if last selection was an effect [*] [SVG] Issue with custom cropped area value [*] [Auto-Unwrap] Recomputing only the packing without any change to UV orientation results in crash [*] [Drag and drop] Lag due to external resources are preloaded multiple times [*] [UI] Drag and drop resource thumbnail can hide warning message in layer stack [*] [Performance] Masked UV tiles are still computed [*] [USD] Wrong highlight for scope selection [*] [Resource] Bitmap image gets corrupted after painting in normal channel and saving project [*] [USD] Support left-handed vertex mesh ordering [*] [Substance] Reset to default always go back to zero for angle widget [*] [Engine] Painting with an SVG in a stencil doesn't work [*] [Engine] Normal map brush strokes break after an undo [*][Save] Spp project file is lost when "save as" fails [*] [Content] Graphic to Material filter has incorrect alpha blending and color space [*] [Content] Blending modes on Tile Generator are not working [*] [Content] Histogram scan filter produces banding in some cases [*] [Content] Baked lighting stylized does not take painted height into account [*] [Python] Unexpected error when retrieving instanced layer information after shader change [/list] [b]Known Issues:[/b] - [Color Management] HDR color space conversions with ACE on Linux produce clamped colors - [Crash][Linux][AMD] Dragging and dropping resources in layer stack on Wayland OS - [Regression][UI] Right Click Menu is too small on HD screens - [Crash][Python] USD export triggered by TextureStateEvent - [MacOS Intel] Crash when importing some presets - [Illustrator] Cannot import Ai files after server crash without restarting Painter - [Import] Assets with same name but different extensions are overridden