Stronghold: Definitive Edition v1.1 Update

Stronghold: Definitive Edition

Greetings sire! Your stronghold awaits you. Build a castle economy, besiege unforgettable villains and return to the 'castle sim' that started it all. Experience this classic RTS with upgraded visuals, modernised gameplay, Steam multiplayer and a new campaign.

[b]Version Number:[/b] v1.1 [b]Date:[/b] 29 Nov 2023 [b]Update Size:[/b] 40 MB [b]KNOWN ISSUES[/b] [list] [*] We’re aware of an issue affecting some users where they get a black screen after entering their Player Name - Please first try the following possible workarounds: https://firefly-studios.helpshift.com/hc/faq/558-black-screen-on-startup-stuck-on-firefly-logo/ - For Windows N version users, a possible workaround is here: [url=]https://firefly-studios.helpshift.com/hc/en/15-stronghold-definitive-edition/faq/559-black-sreen-and-using-window-10-11-n/[/url] - If these do not work, we are still working on a solution and will release it ASAP. Sorry for the inconvenience. [*] We’re aware that some users cannot load Help text in the in-game browser. This mainly affects SteamDeck, Proton and users with SymLinks in their Windows install. [i]We have now added a game option that allows users to open help in the Steam overlay browser instead of the in-game browser.[/i] [*] Multiplayer: We have implemented fixes to stop multiplayer games failing so often but are working on further fixes. These include fixes for joining blank lobbies, available games not being listed correctly, and regular resync issues. [*] Players can show pings of all players in-game using ALT+T [*] We’re looking into adding pings to Multiplayer lobbies [*] For Support, please contact us through our Support site: [url=]https://firefly-studios.helpshift.com/hc/en/15-stronghold-definitive-edition/[/url] [/list] [b]UPDATES[/b] [list] [*] Animated moats [img]{STEAM_CLAN_IMAGE}/44366650/9c5af38e63bff749f8d660bcedca5e1e6c3f4295.gif[/img] [*] Multiplayer peacetime option to give players up to 60 minutes of prep time before the fighting starts [*] Multiplayer team color selection [*] Re-added the starting goods cart traveling across the top of the screen at the start of a map [*] Button to open market directly from a storage building [*] Click on good in market availability overview panel to open the good in the market [*] Toggle option to choose whether music volume is lowered during speech [*] Unit stances added to the hotkeys list [*] Added option to re-enable original cheat keys: 100 gold + 100 popularity (ALT+X), all buildings become free (ALT+K) - Other cheats are available from the ‘Chicken’ menu in Game Options [*] Home button added to help file [/list] [b]BUG FIXES[/b] [list] [*] Implemented timeout to help fix issue with missions not ending [*] Fixed changing map size in the map editor breaking the minimap [*] Fixed maps made in 200x200 locking to 160x160 when changed [*] Fixed building placement on low speeds [*] Fixed double clicking to select all troop types on low speeds [*] Fixed UI scale for load game/game options when on main menu [*] Fixed double clicking units selecting all units rather than all on screen units [*] Fixed inconsistency when double clicking troops to select all [*] Fixed multiplayer lobby chat not clearing when entering new lobby [*] Fixed a bug affecting the autosell initial levels in multiplayer [*] Fixed Crater Hill so it can be completed as a defender [*] Fixed saving a map in the map editor multiple times deleting/corrupting the map description [*] Fixed bug with shrub tool in map editor [*] Mission 16 and 17 now play correct music [*] Fixed a bug that caused troops to randomly move to a specific location on the map [*] Removed 45 stone in the stockpile on mission 21 even though it is a siege mission [*] Fixed archers looking down when shooting up [*] Tweaked the way right click pulls down/up landscape [*] Fixed woodcutters playing arrow shot animation when getting killed by bears [*] Fixed no SFX playing for wolf and fire events in free build [*] Fixed missing battlehorn SFX when the AI attacked [*] Fixed weapons in the UI that you don't have not being faded out [*] Fixed bug stopping music when invasion starts [*] Fixed bug with moat tiles not changing back to grass [*] Fixed setting fire to pitch field crashing game [*] Fixed trees deleting themselves at maximum vegetation [*] Fix bug where some tunnelers did no damage [*] Fixed issue causing workers to infinitely "wait" [*] Added warning when fire breaks out in Agent of the Crown Mission 3 [*] Fix bug causing all new peasants to become brewers and then disappear [*] Added ability to delete seagulls in the map editor [*] Added option to open help in Steam Overlay instead of in-game browser (workaround for SteamDeck players) [*] Fixed Longarm’s and Woolsack’s names being the wrong way round in the mission 2 outro [*] Fixed an issue where wood would get visually removed from the stockpile but not reimbursed when canceled [*] Fixed cursor targeting detection (thanks Lutel) [*] Improvements to the Polish translation (thanks Lutel) [*] Fixed some issues when selecting buildings in front of units [*] Removed Pike production from ‘Storm’s Peak’ [*] Removed Engineer’s Guild from ‘Two Hovels and a Bucket of Fish’ [*] Added help buttons to religious buildings [/list]