New "Valley of the Wolf" DLC Campaign + Free New Castle Trail + v1.31 Hotfix

[previewyoutube=G83sagx-Tds;full][/previewyoutube] Today we released both version v1.3 of [b]Stronghold: Definitive Edition[/b] and our second DLC campaign, [i]"Valley of the Wolf"[/i]. Now available at 10% off during launch week, Stronghold: Definitive Edition's second DLC adds seven new missions concluding the story of your attempts to rescue the Jewel, this time from the legendary Wolf. [list][*][b]A New Story[/b] - Rescue the Jewel in this new campaign featuring the greatest foe in the Stronghold series, the villainous Wolf! [*][b]7 Epic Missions[/b] - Prove yourself as a Stronghold veteran and strategist, with some of our most challenging military scenarios yet. [*][b]Fresh Gameplay[/b] - Tackle each mission with 20 years of Stronghold experience and unique spins on traditional series gameplay.[/list] [img]{STEAM_CLAN_IMAGE}/44366650/1dab3107a05b708744775ac6c74d1d7b16ec6569.jpg[/img] https://store.steampowered.com/app/2728000/Stronghold_Definitive_Edition__Valley_of_the_Wolf_Campaign/ [b]Version Number: v1.31 (hotfix) Date: 13 May 2024 Update Size: 20.5 MB[/b] [b]UPDATES[/b] [list] [*] Fixed a Victory screen that includes The Jewel at the end of ‘Knocking on the Door’ [/list] [b]BUG FIXES[/b] [list] [*] Fixed an issue where corrupted save or map files would stop the game from loading. [*] Fixed an issue where more foods or weapons could not be bought despite there being space in the granary/armory. [*] Fixed an issue where invasions of certain sizes and make-ups would not attack as expected, fixing The Eagle’s Nest (Valley of the Wolf) on Hard/Very Hard difficulties. [*] Fixed incorrect images in the epilogues for ‘Knocking on the Door’ and ‘A Castle for the Ages’. [*] Fixed a missing victory screen that includes The Jewel at the end of ‘Knocking on the Door’. [*] Fixed a bug that caused the text in Valley of the Wolf to appear in incorrect locations (Russian only). [/list] [b]Version Number: v1.3 Date: 30 April 2024 Update Size: 76.5 MB[/b] [b]UPDATES[/b] [list] [*] Added a second castle trail, ‘The Noble Trail’ - Battle across Europe, attacking and defending 10 of the most historic castles of Poland, Spain, Hungary, Italy, Germany and France. [*] Added new siege castles - Castillo de Coca, Fougères, Biskupin, Malbork, Diósgyőr, Fénis, Niedzica (Dunajec), Ogrodzieniec [*] Added new maps - Sleeping Volcano, Freebuild, 400x400 - An extensive map with a peaceful coastline, a plentiful forest and a sleeping volcano encircling a picturesque inner lake. - 4 Rivers, Multiplayer, 400x400 - Each realm is separated by rivers with limited crossing opportunities. The stone and iron rich mountains double up as useful defensive positions. - Three's a Crowd, Multiplayer, 400x400 - A three player map where fickle alliances and treachery thrive. Downstream, Multiplayer, 400x400 - As the river flows through the middle of the landscape, which lord will secure their victory? - Forlorn Hope, MP (King of the Hill), 400x400 - A four player map where feuding lords will have to risk much for great reward.[/list] [b]BUG FIXES[/b] [list] [*] Fixed issues where very large invasions on custom maps would crash. [*] Fixed engineer availability on all Swine’s Bay missions. [*] Fixed an exploit where players could create duplicate engineers by grouping. [*] Fixed an issue where armies on custom maps would disappear. [*] Fixed missing audio from Tanner Workshop video. [*] Fixed autotrade settings in Multiplayer saves. [*] Fixed gold showing minus figures in objectives if they acquire too much gold. [*] Fixed ‘Time Until Victory’ progress bar not filling correctly in certain scenarios. [*] Fixed the Host not seeing chat messages in multiplayer lobbies after maps are retrieved. [*] Fixed it so that Siege Mode can no longer be started with no AI Troops ending in Victory. [*] Removed incorrect Ox Tether on ‘Taunting the Hog’. [*] Fixed various issues with tree life cycles, especially on maps with large numbers of trees. [*] Fixed broken wall in ‘A Timely Arrival’. [*] Fixed objective setup for capturing the keep in ‘A Timely Arrival’. [*] Fixed an issue where invasions would attack in waves rather than all at once. [*] Fixed battering rams without full engineers being unattackable. [*] Fixed inconsistent trade goods positioning. [*] Fixed an issue where quarry storage pallets could end up in unpathable locations. [*] Full proofread and re-translation of Ukrainian text by [url=https://sbt.localization.com.ua/]SBT Localization[/url]. Thanks to Dmytro for flagging the issue and suggesting SBT. [*] Lots of fixes to the Korean text courtesy of Gripen (Jeonggi Song). Thanks for your amazing help! [*] Proofread and standardisation of key terms in Hungarian. Thanks to Tamás Kondi for highlighting the issue. [*] Various other text fixes in all languages. [/list] For support, please contact us through our support site: [url=]https://firefly-studios.helpshift.com/hc/en/15-stronghold-definitive-edition/[/url]