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Today we released both version v1.3 of [b]Stronghold: Definitive Edition[/b] and our second DLC campaign, [i]"Valley of the Wolf"[/i]. Now available at 10% off during launch week, Stronghold: Definitive Edition's second DLC adds seven new missions concluding the story of your attempts to rescue the Jewel, this time from the legendary Wolf.
[list][*][b]A New Story[/b] - Rescue the Jewel in this new campaign featuring the greatest foe in the Stronghold series, the villainous Wolf!
[*][b]7 Epic Missions[/b] - Prove yourself as a Stronghold veteran and strategist, with some of our most challenging military scenarios yet.
[*][b]Fresh Gameplay[/b] - Tackle each mission with 20 years of Stronghold experience and unique spins on traditional series gameplay.[/list]
[img]{STEAM_CLAN_IMAGE}/44366650/1dab3107a05b708744775ac6c74d1d7b16ec6569.jpg[/img]
https://store.steampowered.com/app/2728000/Stronghold_Definitive_Edition__Valley_of_the_Wolf_Campaign/
[b]Version Number: v1.31 (hotfix)
Date: 13 May 2024
Update Size: 20.5 MB[/b]
[b]UPDATES[/b]
[list]
[*] Fixed a Victory screen that includes The Jewel at the end of ‘Knocking on the Door’
[/list]
[b]BUG FIXES[/b]
[list]
[*] Fixed an issue where corrupted save or map files would stop the game from loading.
[*] Fixed an issue where more foods or weapons could not be bought despite there being space in the granary/armory.
[*] Fixed an issue where invasions of certain sizes and make-ups would not attack as expected, fixing The Eagle’s Nest (Valley of the Wolf) on Hard/Very Hard difficulties.
[*] Fixed incorrect images in the epilogues for ‘Knocking on the Door’ and ‘A Castle for the Ages’.
[*] Fixed a missing victory screen that includes The Jewel at the end of ‘Knocking on the Door’.
[*] Fixed a bug that caused the text in Valley of the Wolf to appear in incorrect locations (Russian only).
[/list]
[b]Version Number: v1.3
Date: 30 April 2024
Update Size: 76.5 MB[/b]
[b]UPDATES[/b]
[list]
[*] Added a second castle trail, ‘The Noble Trail’
- Battle across Europe, attacking and defending 10 of the most historic castles of Poland, Spain, Hungary, Italy, Germany and France.
[*] Added new siege castles
- Castillo de Coca, Fougères, Biskupin, Malbork, Diósgyőr, Fénis, Niedzica (Dunajec), Ogrodzieniec
[*] Added new maps
- Sleeping Volcano, Freebuild, 400x400 - An extensive map with a peaceful coastline, a plentiful forest and a sleeping volcano encircling a picturesque inner lake.
- 4 Rivers, Multiplayer, 400x400 - Each realm is separated by rivers with limited crossing opportunities. The stone and iron rich mountains double up as useful defensive positions.
- Three's a Crowd, Multiplayer, 400x400 - A three player map where fickle alliances and treachery thrive.
Downstream, Multiplayer, 400x400 - As the river flows through the middle of the landscape, which lord will secure their victory?
- Forlorn Hope, MP (King of the Hill), 400x400 - A four player map where feuding lords will have to risk much for great reward.[/list]
[b]BUG FIXES[/b]
[list]
[*] Fixed issues where very large invasions on custom maps would crash.
[*] Fixed engineer availability on all Swine’s Bay missions.
[*] Fixed an exploit where players could create duplicate engineers by grouping.
[*] Fixed an issue where armies on custom maps would disappear.
[*] Fixed missing audio from Tanner Workshop video.
[*] Fixed autotrade settings in Multiplayer saves.
[*] Fixed gold showing minus figures in objectives if they acquire too much gold.
[*] Fixed ‘Time Until Victory’ progress bar not filling correctly in certain scenarios.
[*] Fixed the Host not seeing chat messages in multiplayer lobbies after maps are retrieved.
[*] Fixed it so that Siege Mode can no longer be started with no AI Troops ending in Victory.
[*] Removed incorrect Ox Tether on ‘Taunting the Hog’.
[*] Fixed various issues with tree life cycles, especially on maps with large numbers of trees.
[*] Fixed broken wall in ‘A Timely Arrival’.
[*] Fixed objective setup for capturing the keep in ‘A Timely Arrival’.
[*] Fixed an issue where invasions would attack in waves rather than all at once.
[*] Fixed battering rams without full engineers being unattackable.
[*] Fixed inconsistent trade goods positioning.
[*] Fixed an issue where quarry storage pallets could end up in unpathable locations.
[*] Full proofread and re-translation of Ukrainian text by [url=https://sbt.localization.com.ua/]SBT Localization[/url]. Thanks to Dmytro for flagging the issue and suggesting SBT.
[*] Lots of fixes to the Korean text courtesy of Gripen (Jeonggi Song). Thanks for your amazing help!
[*] Proofread and standardisation of key terms in Hungarian. Thanks to Tamás Kondi for highlighting the issue.
[*] Various other text fixes in all languages.
[/list]
For support, please contact us through our support site: [url=]https://firefly-studios.helpshift.com/hc/en/15-stronghold-definitive-edition/[/url]