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Today we released both version v1.2 of [b]Stronghold: Definitive Edition[/b] and our first DLC campaign, [i]"Swine's Bay"[/i]. Now available at 10% off during launch week, Stronghold: Definitive Edition's first DLC adds seven new missions continuing the story of your attempts to rescue the Jewel, this time from the notorious Slaver Captain Hogsfoot.
[list][*][b]A New Story[/b] - Rescue the Jewel from the scurvy-ridden clutches of the wretched Slaver Captain Hogsfoot in a new campaign.
[*][b]7 Epic Missions[/b] - Prove yourself as a Stronghold veteran and strategist, with some of our most challenging military scenarios yet.
[*][b]Fresh Gameplay[/b] - Tackle each mission with 20 years of Stronghold experience and unique spins on traditional series gameplay.[/list]
[img]{STEAM_CLAN_IMAGE}/44366650/a49f25619514b20ed5ddb901f4117a82591e46e9.png[/img]
https://store.steampowered.com/app/2727990/Stronghold_Definitive_Edition__Swines_Bay_Campaign/
[b]Version Number: v1.2
Date: 13 Feb 2024
Update Size: 150 MB[/b]
[b]UPDATES[/b]
[list]
[*] Added the ‘Home Fires’ Economic Campaign
- A brand new economic campaign featuring 7 challenging missions created by the designer of the original Stronghold campaigns, Simon Bradbury.
[*] Added 2 new Multiplayer maps
- Snake Island - 2 players, 400x400 - “Island warfare as two castles battle it out across narrow crossings to a neutral peninsula.”
- Vile Gulch - 4 players, 400x400 - “War for your quarter, as 4 Lords battle against each other while trying to avoid getting stuck in the mud.”
[*] Added a new Freebuild map
- Forest - 400x400 - “An overgrown area that can be expanded into a vast open plain, rich with resources and the chance for a peaceful castle life.”
[*] Added Increasing Attack Sizes option to Freebuild advanced options
- To use this, click on the “Invasion Difficulty” to cycle through until it changes to “Increasing Difficulty”
- There are three speeds (Slow, Medium and Fast) which determine after how many attacks the difficulty will increase
- The invasions still use the “Repeating Invasions” timer option and respect the ‘Peace Time’ option
[*] Added Steam Trading Cards
[*] Added Private Multiplayer lobbies, with invite codes
- These can be used to invite players that are not necessarily on your Steam friend’s list
[*] Added Max Players setting to Multiplayer lobbies
[*] Added ability to hover over campaign mission names and show if the mission has been completed, and on which difficulty.
[*] Added scroll button to scroll through units in the UI when more than 8 unit types are selected
[*] Added Keep enclosed icon to the minimap
[*] Added ability to reload multiple Catapults/Trebuchets with rocks
[*] Mission 18 - End of the Pig - Updated player’s troops starting positions so they’re not instantly dying at the start of the mission
[*] Added pulse effect to Multiplayer ‘Ready’ shield
[*] Added ‘Balanced’ to Steam Workshop map tags
[*] Added right-click to move back in Market panels
[*] Moat delete is now draggable
[*] Opening Multiplayer chat will now show the last 5 messages
[*] Added Waypoint and Patrol information to ‘Controlling Military Units’ in the Help file
[*] Added videos for The Sergeant to all missions in The Jewel Campaign
[img]{STEAM_CLAN_IMAGE}/44366650/5d5545fee9f195ee8f11f49dc61ed6dab9bc2a32.gif[/img]
[/list]
[b]BUG FIXES[/b]
[list]
[*] Removed Pike production from ‘Two Hovels & a Bucket of Fish’
[*] AI Character videos now stop playing instead of freezing on the final frame.
[*] Various text fixes in all languages
[*] Fixed Knight rally points
[*] Fixed wall pieces remaining after being deleted if placed in certain positions
[*] Added help icon to Good and Bad Lord buildings
[*] Fixed floating wheat farmers
[*] Fixed an issue where disbanding troops while they were patrolling would cause free peasants to start patrolling
[*] Fixed an issue that caused looping sfx on briefing screen
[*] Fixed an issue where, rarely, Hunter’s would not return to their posts after catching deer
[*] Fixed an issue where sometimes AI would attack their own gatehouse in custom missions
[*] Fixed gatehouse repair button not always showing active state correctly
[*] Fixed minimap team colours
[*] Improved unit sprite clipping when standing on a gatehouse
[*] Remove drawbridges from mission 14 ‘The Mountain Pass’
[*] Fixed an issue where control groups would not select units entering towers or walking through gatehouses
[*] Fixed an issue where the Lord would not always return to the keep during a Wolf event
[*] Fixed missing ignite pitch icon when archers are lighting pitch
[*] Fixed an issue where a player disbanding troops would break other players’ cursors briefly
[*] Fixed incorrect building availability in Multiplayer Tech Levels
[*] Fixed bears and rabbits despawning if they encounter a closed gatehouse in their path
[*] ‘Peace Time’ overlay now disappears after Peace Time has ended in Freebuild
[*] Fixed an issue where sometimes placing a wooden gatehouse would remove the wooden stairs on either side of it
[*] Fixed an issue where speech volume would break and reduce to inaudible levels
[*] Fixed an formatting issue in the French help text that caused some words to be joined together (thanks Hugo)
[/list]
For support, please contact us through our support site: [url=]https://firefly-studios.helpshift.com/hc/en/15-stronghold-definitive-edition/[/url]