New "Swine's Bay" DLC Campaign + Free New Economic Campaign

Stronghold: Definitive Edition

Greetings sire! Your stronghold awaits you. Build a castle economy, besiege unforgettable villains and return to the 'castle sim' that started it all. Experience this classic RTS with upgraded visuals, modernised gameplay, Steam multiplayer and a new campaign.

[previewyoutube=Ky5f7blJ1l0;full][previewyoutube=UzmPG_Mysh0;full][/previewyoutube][/previewyoutube] Today we released both version v1.2 of [b]Stronghold: Definitive Edition[/b] and our first DLC campaign, [i]"Swine's Bay"[/i]. Now available at 10% off during launch week, Stronghold: Definitive Edition's first DLC adds seven new missions continuing the story of your attempts to rescue the Jewel, this time from the notorious Slaver Captain Hogsfoot. [list][*][b]A New Story[/b] - Rescue the Jewel from the scurvy-ridden clutches of the wretched Slaver Captain Hogsfoot in a new campaign. [*][b]7 Epic Missions[/b] - Prove yourself as a Stronghold veteran and strategist, with some of our most challenging military scenarios yet. [*][b]Fresh Gameplay[/b] - Tackle each mission with 20 years of Stronghold experience and unique spins on traditional series gameplay.[/list] [img]{STEAM_CLAN_IMAGE}/44366650/a49f25619514b20ed5ddb901f4117a82591e46e9.png[/img] https://store.steampowered.com/app/2727990/Stronghold_Definitive_Edition__Swines_Bay_Campaign/ [b]Version Number: v1.2 Date: 13 Feb 2024 Update Size: 150 MB[/b] [b]UPDATES[/b] [list] [*] Added the ‘Home Fires’ Economic Campaign - A brand new economic campaign featuring 7 challenging missions created by the designer of the original Stronghold campaigns, Simon Bradbury. [*] Added 2 new Multiplayer maps - Snake Island - 2 players, 400x400 - “Island warfare as two castles battle it out across narrow crossings to a neutral peninsula.” - Vile Gulch - 4 players, 400x400 - “War for your quarter, as 4 Lords battle against each other while trying to avoid getting stuck in the mud.” [*] Added a new Freebuild map - Forest - 400x400 - “An overgrown area that can be expanded into a vast open plain, rich with resources and the chance for a peaceful castle life.” [*] Added Increasing Attack Sizes option to Freebuild advanced options - To use this, click on the “Invasion Difficulty” to cycle through until it changes to “Increasing Difficulty” - There are three speeds (Slow, Medium and Fast) which determine after how many attacks the difficulty will increase - The invasions still use the “Repeating Invasions” timer option and respect the ‘Peace Time’ option [*] Added Steam Trading Cards [*] Added Private Multiplayer lobbies, with invite codes - These can be used to invite players that are not necessarily on your Steam friend’s list [*] Added Max Players setting to Multiplayer lobbies [*] Added ability to hover over campaign mission names and show if the mission has been completed, and on which difficulty. [*] Added scroll button to scroll through units in the UI when more than 8 unit types are selected [*] Added Keep enclosed icon to the minimap [*] Added ability to reload multiple Catapults/Trebuchets with rocks [*] Mission 18 - End of the Pig - Updated player’s troops starting positions so they’re not instantly dying at the start of the mission [*] Added pulse effect to Multiplayer ‘Ready’ shield [*] Added ‘Balanced’ to Steam Workshop map tags [*] Added right-click to move back in Market panels [*] Moat delete is now draggable [*] Opening Multiplayer chat will now show the last 5 messages [*] Added Waypoint and Patrol information to ‘Controlling Military Units’ in the Help file [*] Added videos for The Sergeant to all missions in The Jewel Campaign [img]{STEAM_CLAN_IMAGE}/44366650/5d5545fee9f195ee8f11f49dc61ed6dab9bc2a32.gif[/img] [/list] [b]BUG FIXES[/b] [list] [*] Removed Pike production from ‘Two Hovels & a Bucket of Fish’ [*] AI Character videos now stop playing instead of freezing on the final frame. [*] Various text fixes in all languages [*] Fixed Knight rally points [*] Fixed wall pieces remaining after being deleted if placed in certain positions [*] Added help icon to Good and Bad Lord buildings [*] Fixed floating wheat farmers [*] Fixed an issue where disbanding troops while they were patrolling would cause free peasants to start patrolling [*] Fixed an issue that caused looping sfx on briefing screen [*] Fixed an issue where, rarely, Hunter’s would not return to their posts after catching deer [*] Fixed an issue where sometimes AI would attack their own gatehouse in custom missions [*] Fixed gatehouse repair button not always showing active state correctly [*] Fixed minimap team colours [*] Improved unit sprite clipping when standing on a gatehouse [*] Remove drawbridges from mission 14 ‘The Mountain Pass’ [*] Fixed an issue where control groups would not select units entering towers or walking through gatehouses [*] Fixed an issue where the Lord would not always return to the keep during a Wolf event [*] Fixed missing ignite pitch icon when archers are lighting pitch [*] Fixed an issue where a player disbanding troops would break other players’ cursors briefly [*] Fixed incorrect building availability in Multiplayer Tech Levels [*] Fixed bears and rabbits despawning if they encounter a closed gatehouse in their path [*] ‘Peace Time’ overlay now disappears after Peace Time has ended in Freebuild [*] Fixed an issue where sometimes placing a wooden gatehouse would remove the wooden stairs on either side of it [*] Fixed an issue where speech volume would break and reduce to inaudible levels [*] Fixed an formatting issue in the French help text that caused some words to be joined together (thanks Hugo) [/list] For support, please contact us through our support site: [url=]https://firefly-studios.helpshift.com/hc/en/15-stronghold-definitive-edition/[/url]