Strategic Command WWII: War in Europe is a deeply immersive turn based strategy game covering the greatest conflict in modern history!
[b]Strategic Command WWII: War in Europe has been updated to version 1.15![/b]
- fixed a PBEM++ game error that would sometimes record the wrong winner once the game was over.
- fixed a HQ linking issue whereby HQs that were linked and had their regular supply increased while their distribution supply value remain unchanged, will now be able to link to another HQ even though they had their regular supply increased from 3 or 4 to 5.
- fixed a combat experience issue where ground or naval units that caused the shattering of a defender did not collect any experience for doing so.
- fixed a UNIT script error that had AI events firing incorrectly during AI games and when players had switched sides mid game.
- fixed a PURCHASE UNIT error that did not set recently purchased naval units to arrive at a supply value of 10.
- fixed a rare close playing sound error that would lead to a CTD.
- fixed a unit movement error that would sometimes not reveal the proper fog of war for adjacent units, i.e. Partial reveal instead of Full.
- fixed an ADD_UNIT= 2 flag error for PARTISAN events
- Amphibious Transports are no longer able to move 1 AP when embarking unless they have achieved at least Amphibious Warfare Level-1.
- +/- 1 combat results modifier will now only apply to units that have an attack/defend value > 0, e.g a naval unit attacks land units with an attack value of 0, so defending land units will now no longer have the +/- 1 combat results modifier applied.
- +/- 1 combat results modifier will no longer be applied to defender losses if the calculated defender losses would be greater than the remaining defender unit strength, i.e. unit will be beyond destroyed.
- unit count totals in the Reports screen will now include units in a naval loop.