Meadowfell 2.3 Procedural Rivers & Waterfalls Update

Procedural Rivers * Generate rivers anywhere with the option wheel. * Discover naturally generated rivers * Real-time terrain carving, meandering, and waterfalls. * Rivers adapt width, depth, and flow; failed paths form ponds. * Auto-adds rocks, reeds, splashes, and sound zones. * Optimized river shader with foam, distortion, and highlights. * Streamlined river editor with live sliders for width, depth, waviness. * Fully undoable. World & Visuals * Smarter placement near rivers, shores, and biomes. * Improved terrain colors, grass, and underbrush with regional variety. * Enhanced detail added to rocks and waterfalls. Creatures & Gameplay * Smoother animal movement and animation (better IK, less jitter). * Restored correct "look at" behavior for animals. * New Tree Cracker spell in action wheel - blasts down trees quickly Environment & Biomes * Improved lighting, fog, wind, and weather variety. * Southern biomes simplified with distinct vegetation sets. UI & Controls * Cleaner interfaces for rivers, lakes, and gardens. * Improved layouts for keyboard and gamepad. * Fixed category bar and sidebar alignment. * New “Unstuck” button also clear swimming and reposition issues.