We are launching patch v0.04 to coincide with this SteamFest on October 14, 2024. In this patch, we significantly refined animations, replaced the old "parry" system with a block and perfect block system, and much more!
We would like to inform you that we intend to work on patches for improvements and bug fixes until version 0.05. After this patch we will continue with the development of the entire game.
This patch includes the following changes and updates:
We have fixed minor errors and bugs reported by players since the last patch.
We have improved the fluidity of the main character's controls.
We have polished the main character's animations to make them smoother and more visually appealing.
We have improved the game's interaction with the directional pad on PlayStation and Xbox controllers.
We have made improvements to the lighting, especially in shadows, and added details like floating dust particles and some new sound effects.
We have improved and balanced the two bosses in the demo, fixing minor bugs and enhancing the gameplay experience.
We have significantly modified the skill system. Now, at the start of the game, the cooldown for your Dash is no longer 9 seconds but 3.5 seconds.
The grab ability no longer requires alternating between walls to work. You can grab the same wall multiple times in a row if your skill is sufficiently upgraded with Astral Skill Stones.
The grab ability no longer requires alternating between walls to work. You can grab the same wall multiple times in a row if your skill is sufficiently upgraded with Astral Skill Stones.
We have improved the functionality of the game's audio controls.
When using potions from the quick slots, effects are now displayed based on the potion's effect.
We have replaced the old parry system with one based on blocks and perfect blocks.
The dialogues have been completely revamped to better fit the game's overall aesthetic and style.
Now, breaking crates or environmental objects has a 1% chance of rewarding consumable items.