[url={STEAM_CLAN_IMAGE}/44119567/9a87a8131f3aee9557a7ed365cf685252d9e38a8.jpg][img]{STEAM_CLAN_IMAGE}/44119567/497b73ae575235c41519472f426d8d8cb03715e9.jpg[/img][/url][h1]Patch v0.02 from September 6, 2024[/h1]
Before we begin, thank you all very much for the support of the Astra Noctis demo. In the first 24 hours of the demo being released we surpassed 300 wishlists!
Based on the feedback received on social media (SoloGGStudio) and by email today we bring the patch to version 0.02 of the Demo which includes the following changes:
[list]
[*]We have retouched the ability to grab onto walls so that it does not incorrectly interact with walls when brushing against them.
[*]Now if your life points are odd only half a heart container will be displayed instead of a whole one as before. This confused players into believing that they could refill the entire heart even when they did not have an even number of life points.
[*]After defeating the Golem Guardian Boss the door behind the boss will always remain closed, as it should be. Previously it would open under certain circumstances, but the player was unable to continue.
[*]Fixed an issue that blocked dropdown menus in the settings section of the main menu.
[*]Some people have reported crashing issues when using the elevator. We have disabled player controls while using the elevator to prevent this.
[*]Fixed a bug that sometimes caused some cutscene-type dialogues to leave the player stuck without being able to use the controls after finishing the dialogue.
[*]Fixed a bug that caused choosing to exit in an altar menu to prevent you from using the altar again.
[*]Reduced the weapon hitbox. Allowed you to hit enemies behind you.
[*]Buttons to exit tutorials now properly indicate which button to press based on the controller chosen in the settings menu.
[/list]