Steam Deck Verified, BitSummit Drift and more!

Megacopter: Blades of the Goddess

Pilot the Megacopter, a sentient weapon that gains power by feeding on the blood of its enemies. Play through the campaign featuring seek and destroy, boss, rescue, and defense missions against the evil reptoid army. Upgrade Megacopter with the fabled AZ-TECH: ancient weaponry and armor.

Hey everyone! We have been absolutely blown away with the reaction to Megacopter, and honestly we’re a bit lost for words for how awesome each and everyone of you have been. We’ve been hard at work on a whole host of changes, which you can tell from all the patch notes over the last few weeks, but we wanted to stop by today and just let you know what’s going down on our end of things. [h3]Steam Deck Verified[/h3] Quite a lot of you have already been enjoying Megacopter: Blades of the Goddess on Steam Deck, but getting the official verification means that we are now able to show the world that the game works on Steam Deck. Thank you to those who have left comments, issues and feedback on the Steam Deck compatibility, as it has helped us to improve the game to make this all official. So if you’re reading this, have a Steam Deck, and are looking for a new game to play, Megacopter is available! [h3]BitSummit Drift! [/h3] We’re sending Gabe, the artist for Megacopter, over to Japan to showcase the game at BitSummit Drift! If you’re in Japan for the event, make sure to swing by the booth to get stickers, show your mad piloting skills, and chat to the guy who gave the game its visual style! Who knows what is next after this, but we’re hoping to wow the BitSummit participants! [h3]Updates, Updates, Updates![/h3] If you bought the game on day one, played a bit and put it down, or tried the Demo during Steam Next Fest, you’d be happy to know that we’ve been applying a lot of changes based on the feedback that all of you have been leaving us. We’ll leave a bit of a summary here, because the Patch Notes are available on the Steam Platform, but check out some of the key features that have been added to the game. [b]Difficulty Tweaks[/b] We heard that some players were finding certain missions SUPER difficult. Allowing all player skill levels to complete the game is something we highly prioritize. Since launch, we’ve been tweaking the balance of missions, weapons and other aspects of the game to help bring the difficulty curve more in line with expectations. We’ve added the ‘Blessings of the Goddess’ feature that allows difficulty reductions on mission failure. We have also started work on a new difficulty mode feature that will tweak the campaign’s difficulty to an easier level. The initial version of the feature should be ready in the next week or two. [b]Economy Changes[/b] We all love new and shiny stuff, and the original intention was to make these upgrades and new unlocks be earned through the blood of your enemies and exploration. However it could take time to get the upgrades you needed, so we upped the amount of tokens acquired by about 15%, as well as adding in some extra Pizza Tokens in the latter stages of the game, to continue to allow you to max out the Megacopter, and feel like the bloodthirsty Goddess that she is. [b]Experimental: Nose Based Movement and Aiming [/b] Some players expressed wanting controls for movement and aim to be based on the current directional facing of the megacopter. For example, pressing ‘up’ or ‘down’ would move the Megacopter forwards or backwards based on which direction the helicopter is turned. We support this with a new experimental ‘Nose-relative movement’ option. Additionally, we created a separate ‘Nose-relative aim’ option that changes aiming the gamepad stick to do rotation left or right and aim up/down sights. I think the option is a good start but it needs some more work and a different kind of auto-aim to feel as good as it needs to. [b]UI Improvements[/b] While we were satisfied with the UI, we knew that elements needed tweaking. You can see this from the second ‘Coming Soon’ trailer and the Launch trailer, where significant changes were made to the game in order to make the in-mission UI really pop. Now we’re happy to let you guys know that we’ve made more changes to the UI, to bring things more in line with our vision (and the expectations of a 2024 audience). There is more to come, so stay tuned for some more improvements to the UI (and UX) of Megacopter. [h3]The Future[/h3] We mentioned during our launch that the game is a passion project, and that even though the game launched, it would be impossible for us to truly leave the Megacopter alone. That’s proved the case so far, and work continues to be done. In the near future, we’re excited to deliver more content and replayability to the game! We appreciate that you picked up Megacopter: Blades of the Goddess, and we’re going to make sure that the experience you get out of it is the best that we can possibly deliver to you. Anyway, it’s time for us to spin up the blades of the Megacopter again, so stay tuned for more news and updates coming from us in the near future!