Update Notes for 2024/07/07

[list] [*] UI: Add detailed ammo counts to mission map screen (full map view). This was a requested feature to be able to see the full ammo count and capacity. [*] UI: Cleanup mission map screen and add thin borders to map/minimap. [*] UI: Adjust some more HUD transparency values for consistency. [*] Gameplay: Reduce cost of cluster missiles weapon and charged orb weapon by 50 tokens each. [*] Gameplay: Reduce cost of cluster missile targeting computer upgrade by 200->150, and level 2 300->250. [*] Gameplay: Increase targeting arc that is added by cluster targeting targeting computer upgrades by +5 degrees per upgrade. [*] Gameplay: Increase cooldown reduction by -.25 sec and -.5 sec for cluster missile recharge upgrades (-.75 sec for both combined). [*] Gameplay: Update opening cinematic artwork on Jack. [*] Gameplay: Add [b]experimental[/b] option that does nose-based aiming for gamepads only. This transforms horizontal axis to rotation instead of cursor pushing and vertical axis to aim near/far instead of cursor pushing. [*] Gameplay: In the loadout screen, slot 3 is now always visible before becoming unlocked. It will show a hint on how to unlock it via a purchase. This is designed to help new players understand how to get a third weapon. [*] Gameplay: Minor adjustments to loadout descriptions. [/list]