Update Notes for 2024/07/07

Megacopter: Blades of the Goddess

Pilot the Megacopter, a sentient weapon that gains power by feeding on the blood of its enemies. Play through the campaign featuring seek and destroy, boss, rescue, and defense missions against the evil reptoid army. Upgrade Megacopter with the fabled AZ-TECH: ancient weaponry and armor.

[list] [*] UI: Add detailed ammo counts to mission map screen (full map view). This was a requested feature to be able to see the full ammo count and capacity. [*] UI: Cleanup mission map screen and add thin borders to map/minimap. [*] UI: Adjust some more HUD transparency values for consistency. [*] Gameplay: Reduce cost of cluster missiles weapon and charged orb weapon by 50 tokens each. [*] Gameplay: Reduce cost of cluster missile targeting computer upgrade by 200->150, and level 2 300->250. [*] Gameplay: Increase targeting arc that is added by cluster targeting targeting computer upgrades by +5 degrees per upgrade. [*] Gameplay: Increase cooldown reduction by -.25 sec and -.5 sec for cluster missile recharge upgrades (-.75 sec for both combined). [*] Gameplay: Update opening cinematic artwork on Jack. [*] Gameplay: Add experimental option that does nose-based aiming for gamepads only. This transforms horizontal axis to rotation instead of cursor pushing and vertical axis to aim near/far instead of cursor pushing. [*] Gameplay: In the loadout screen, slot 3 is now always visible before becoming unlocked. It will show a hint on how to unlock it via a purchase. This is designed to help new players understand how to get a third weapon. [*] Gameplay: Minor adjustments to loadout descriptions. [/list]