EndCycle VS is a grid-battle adventure that challenges you to create the ultimate deck. Battle against the oncoming Noise or prove yourself in epic online battles - now with ROLLBACK NETCODE!
Hello everyone!
We have some awesome news for you all!
[h1]EndCycle VS is 30% off[/h1]
It's been a long time coming, but EndCycle VS is on sale again!
This time you can grab the game for 30% cheaper than normally!
Hours of thrilling multiplayer action with thousands of attacks, a huge roguelike story mode, multiple singleplayer modes, await you in EndCycle VS!
[h1]Test our new Beta![/h1]
EndCycle VS 2.3 update is now live on Beta!
We update the game with new content bi-weekly and you can already test our upcoming version!
Grab a bucket of popcorn and switch your game branch: This is one of the biggest beta updates we've put out so far!
[img]{STEAM_CLAN_IMAGE}/33943511/537d62a06e11c2ad44d11bd7d8a7a9b712a2442c.gif[/img]
Here is the changelog for EndCycle VS 2.3:
[b]+ [/b]Added Magnet and Repel status ailments
[b]+ [/b]Magnet: Pulls in objects towards entity for a short period of time!
[b]+ [/b]Repel: Pushes away objects from entity for a short period of time!
[b]*[/b] Countering now only makes you invincible towards the attack that triggered the counter
[b]* [/b]Spectating in lobbies is now the default setting and can only be turned off by lobby host
[b]* [/b]Adjusted UI in online lobby screens
[h2]Characters:[/h2]
[b]* Tankitty:[/b] Ultra VOC decreased stun duration
[b]* Sofa Sogood:[/b] Changed skill from Backstab to "Riser"!
[b]*[/b] Makes user float shortly after using a VOC!
[b]* Yven:[/b]
[b]+ [/b]Added Overheal skill to Yven
[b]*[/b] Reworked Ultra VOC and Crystal Shard granting skill
[b]*[/b] Shards are now granted on Yven after using an attack
[b]*[/b] Spawned Crystal now grants different effects based on shards currently on Yven
[h2]VOCs:[/h2]
[b]+ Lv3 Snacker:[/b] Spawns popcorn machine which keeps firing at enemy!
[b]* Lv2 ElecNade -> Magnade:[/b] Throws magnetizing and stunning grenade!
[b]* Lv4 Cybarrier:[/b] Reduced duration 6s -> 5s
[b]* Lv2 Virus:[/b] Poison duration 8s -> 6s
[b]* Lv1 Senpai:[/b] Now grants Repel effect
[b]- Removed Lv3 AdvanceRush[/b]
[h2]Styles:[/h2]
[b]* Lv0 Counter:[/b] Changed some interactions
[b]* Lv4 Counter-Cybarrier:[/b] Increases duration not hits
[b]* Lv3 Counter-PanelGrab:[/b] Takes over 3 panels in front
[b]* Lv4 Counter-AreaGrab:[/b] Takes over a row and a panel in front
[b]* Lv4 Counter-Neutralize:[/b] Neutralizes over a row and a panel
[b]* Lv0 Treasure:[/b] Counter attacks now automatically trigger once treasure activates the VOC
Looking forward to how you all will use these new features when the branch hits stable!
Gal Axis & Daniel Dorner - 12B3 Games