SEPTEMBER UPDATE: New Panels, a lot of balancing and... X-VOCs???

EndCycle VS

EndCycle VS is a grid-battle adventure that challenges you to create the ultimate deck. Battle against the oncoming Noise or prove yourself in epic online battles - now with ROLLBACK NETCODE!

[h1]We're back from Gamescom y'all![/h1] And we're super excited to jump back into VS updates - especially with our September Tournament coming up this weekend! Speaking of which: [url=https://challonge.com/tournaments/signup/QMLSfZ4JcU#/signup/alh742dions]You can register for the tournament here [/url] And we'll also be streaming the entire thing over on Twitch: [url=https://www.twitch.tv/12b3game] right here (click me)[/url] With this update we're introducing two exciting new additions to your arsenal! [h2][b]NEW PANEL TYPE[/b]: [b][u]HOLY[/u][/b]โญ[/h2] For the first time since launch we're introducing a new panel type: Holy! [img]{STEAM_CLAN_IMAGE}/33943511/a53d42e6b35b984e9785c2267ad0bacf9c762038.gif[/img] While standing on this panel you will take 25% less damage from enemy attacks, making for a great way to boost your defensive packs! [h2][b]NEW VOC[/b]: [b][u]LAST HOPE[/u][/b]๐ŸงŸ[/h2] You're on your last leg, the opponent clearly has the upper hand and you see no way out? Then it's time for LAST HOPE our very first LVL X Type VOC. [img]{STEAM_CLAN_IMAGE}/33943511/323b900cab248542a623622f234e39ff7e475e95.gif[/img] Using this VOC immediately puts you into an "Determination" state for 6 seconds - re-filling all your VOCs and granting you one last chance at victory. Botch this chance though and... you lose. USE THIS VOC WITH CAUTION! With that all that's left are the many balancing changes we've included after seeing your tier lists and shoveling through your feedback! If you've got any changes you'd like to see, or if you've discovered VOC/Characters/Styles that need some balancing let us know in our Discord: https://discord.gg/zS33UCb Check out the Changelog below, and we'll hear each other soon! -Daniel and Gal + New Panel Type: "Holy" + Standing on this tile reduces damage taken by 25% * Fixed Audio output device not switching when disconnecting or changing * VOCs: * Lv1 Senpai: Removed Repel status effect * Lv1 Panic: Now increases own Crush gauge * Lv2 Mosquito Now auto-tracks enemies * Lv2 Dualeaf: Increased range by 2 * Lv3 Companion -> Lv1 * Lv3 Repair+ -> Lv2 * Lv3 Anthem: Slowed down speed and increased HP loss * Lv4 RepairAll -> Lv4 * Lv4 Destruct -> Lv3 * Lv4 HolzWalz: Now spawns 2 logs per panel instead of 3 * Lv4 Bomboyage: Now also detonates after 3 seconds or when on Lava panels + LvX Last Hope: Refills all VOC cooldowns and enters Determination state * Styles: * Lv1 Grass/Metal/Lava -> Lv0 * Lv1 Ninja -> Lv0 * Lv1 Invis: Invisibility now lasts longer * Lv1 SuperArmor: Now blocks Stun, Freeze and Flinching * Lv1 Eject: Now removes all target Buffs * Lv1 Guard: Increased duration * Lv1 Invert: Now also flips VOC used + Lv1 Holy: Spawns Holy tile on target * Characters: * Saffron: Removed faster cast speed and weaker attacks * Bella: Ultra Targeting Shots now apply Stun and have more Ammo * AV.atar: Ultra now has short stun and reduced damage by 25% while charging * Jeremy: Fixed Ultra not comboing into itself * Farmadile: Ultra now has same properties as Gigantree, increased Health and spawns Plantraps in front * Punk: Determination now lasts longer (3 sec. -> 6 sec.), passive triggers when under 45% health * Bombarbara: Fixed Ultra not having I-Frames * Spark: Buffed passive to 50% damage buff for 4 seconds