2.9 Update!!! Improved Practice and FunTime mode + Huge balancing!

EndCycle VS

EndCycle VS is a grid-battle adventure that challenges you to create the ultimate deck. Battle against the oncoming Noise or prove yourself in epic online battles - now with ROLLBACK NETCODE!

Hello everyone! We're back to regular updates for the game, which means there's a ton of new content for you all to look forward to! Let's get right into it! [h2]Improved Fun Time mode[/h2] Ever wanted to play online with no cooldowns? 100x the damage? Only 20% HP, or even 200%? [img]{STEAM_CLAN_IMAGE}/33943511/fde2ef02c1505d007f76e9acd3f0642965bf1195.gif[/img] Say less, we got you covered! You can now adjust these settings when playing the Fun Time mode both offline or online! [h2]Practice Mode Options[/h2] For those of you wanting to test all of the game's parameters, you can now adjust them when fighting in the standard Practice Battle! [img]{STEAM_CLAN_IMAGE}/33943511/75ff04f536b5bf920a7c704f86c0452bd14f2c2f.gif[/img] This should make testing your strategies easier than ever before! [h2]Re-Balanced Attacks and Characters[/h2] After our last tournament, we went all out on patching the game and it's strats. Here are a few highlights of the changes: [img]{STEAM_CLAN_IMAGE}/33943511/9627f2029dc2e62f0f0e0508f02325065e104fc3.png[/img] Most objects now have their health reduced to 300. This should enable you to finally get rid of pesky road-blocks your opponent places to protect themselves! [img]{STEAM_CLAN_IMAGE}/33943511/97dd13761ad83bce1b715d44b0dcb2bca8daa3c0.png[/img] We adjusted Fin a little bit. With the powerful strategies displayed by our devoted fan Herkura, it was near impossible to make a dent in his overheal stall strat. Now you will notice that Fin has significantly slower Ultra gain and the Ultra does not refill his cooldowns any longer. Fin is still a powerful tank to be aware of, but now you should be able to deal with him before the time expires! [img]{STEAM_CLAN_IMAGE}/33943511/63c3e46fcf4325e610c4c1208cb4764963c2a9e4.gif[/img] New sand panels! They now slow down cooldowns and entities standing on top of them! This should encourage their use a little more, as they are definitely a stronger presence to be aware of! [h2]Changelog[/h2] Here's all the changes as a list: [list] + New developer-side debug tools for easier desync detection! + Reworked Sand Panels: Entities standing on them are now slowed down! + Practice mode improvements: Damage tracker, settings to change the battle field panels or adapt practice dummy! + Brand new Funtime mode: Modify base HP, Damage OR EVEN COOLDOWNS! * Fixed AI enemies using removed VOCs and styles * Neutral Panel party revert duration 16 -> 14 seconds * Enemy Panel party revert duration 8 -> 4 seconds * Reduced Move panel duration from 20 -> 10 seconds * VOCs: [list] * Lv1 Companion: Reduced Health from 500 to 300 * Lv2 Panic: Element Normal -> Fire * Lv3 Snacker: Element Normal -> Nature * Lv1 ShotCorn: Damage 60 -> 40, crush 6% -> 7%; Explosion damage 160 -> 120, crush 20% -> 15% * Lv1 LifeHook: Removed being able to pull heals out of objects * Lv2 Mosquito: Reduced range * Lv2 IceCube: Reduced Health from 600 to 300 * Lv3 Anthem: Reduced Health from 350 to 300, removed stun * Lv4 Generator: Reduced Health from 400 to 300 * Lv4 Bomboyage: Reduced Health from 500 to 300 [/list]* Characters: [list] * Fin: Reduced Hyperactive speed buff from 35% to 20%; Reduced Ultra gain from getting crushed / damaged; Removed Ultra VOC refilling gauges * Fossil Fuel: Ultra now falls slower * Tri-Wing: Increased Fuel system recharge speed 6 -> 5 seconds [/list]* Styles: [list] * Lv0 Flip: Now decreases VOC Power/Healing by 25% and increases crush by 25% * Tempo Lv0 -> Lv1 * Impact Lv0 -> Lv1 * Lv1 Float: Reduced duration 6 -> 5 seconds * Lv1 Magnet: Increased duration 2 -> 2.5 seconds * Lv1 Repel: Increased duration 2 -> 4 seconds [/list] [/list] We're so thankful for your continued support and can't wait to bring you more updates in the near future! Stay tuned! Gal Axis & Daniel Dorner - 12B3 Games