EndCycle VS is a grid-battle adventure that challenges you to create the ultimate deck. Battle against the oncoming Noise or prove yourself in epic online battles - now with ROLLBACK NETCODE!
Hello everyone! We're back to regular updates for the game, which means there's a ton of new content for you all to look forward to! Let's get right into it!
[h2]Improved Fun Time mode[/h2]
Ever wanted to play online with no cooldowns? 100x the damage? Only 20% HP, or even 200%?
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Say less, we got you covered! You can now adjust these settings when playing the Fun Time mode both offline or online!
[h2]Practice Mode Options[/h2]
For those of you wanting to test all of the game's parameters, you can now adjust them when fighting in the standard Practice Battle!
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This should make testing your strategies easier than ever before!
[h2]Re-Balanced Attacks and Characters[/h2]
After our last tournament, we went all out on patching the game and it's strats. Here are a few highlights of the changes:
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Most objects now have their health reduced to 300. This should enable you to finally get rid of pesky road-blocks your opponent places to protect themselves!
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We adjusted Fin a little bit. With the powerful strategies displayed by our devoted fan Herkura, it was near impossible to make a dent in his overheal stall strat. Now you will notice that Fin has significantly slower Ultra gain and the Ultra does not refill his cooldowns any longer. Fin is still a powerful tank to be aware of, but now you should be able to deal with him before the time expires!
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New sand panels! They now slow down cooldowns and entities standing on top of them! This should encourage their use a little more, as they are definitely a stronger presence to be aware of!
[h2]Changelog[/h2]
Here's all the changes as a list:
[list]
+ New developer-side debug tools for easier desync detection!
+ Reworked Sand Panels: Entities standing on them are now slowed down!
+ Practice mode improvements: Damage tracker, settings to change the battle field panels or adapt practice dummy!
+ Brand new Funtime mode: Modify base HP, Damage OR EVEN COOLDOWNS!
* Fixed AI enemies using removed VOCs and styles
* Neutral Panel party revert duration 16 -> 14 seconds
* Enemy Panel party revert duration 8 -> 4 seconds
* Reduced Move panel duration from 20 -> 10 seconds
* VOCs:
[list]
* Lv1 Companion: Reduced Health from 500 to 300
* Lv2 Panic: Element Normal -> Fire
* Lv3 Snacker: Element Normal -> Nature
* Lv1 ShotCorn: Damage 60 -> 40, crush 6% -> 7%; Explosion damage 160 -> 120, crush 20% -> 15%
* Lv1 LifeHook: Removed being able to pull heals out of objects
* Lv2 Mosquito: Reduced range
* Lv2 IceCube: Reduced Health from 600 to 300
* Lv3 Anthem: Reduced Health from 350 to 300, removed stun
* Lv4 Generator: Reduced Health from 400 to 300
* Lv4 Bomboyage: Reduced Health from 500 to 300
[/list]* Characters:
[list]
* Fin: Reduced Hyperactive speed buff from 35% to 20%; Reduced Ultra gain from getting crushed / damaged; Removed Ultra VOC refilling gauges
* Fossil Fuel: Ultra now falls slower
* Tri-Wing: Increased Fuel system recharge speed 6 -> 5 seconds
[/list]* Styles:
[list]
* Lv0 Flip: Now decreases VOC Power/Healing by 25% and increases crush by 25%
* Tempo Lv0 -> Lv1
* Impact Lv0 -> Lv1
* Lv1 Float: Reduced duration 6 -> 5 seconds
* Lv1 Magnet: Increased duration 2 -> 2.5 seconds
* Lv1 Repel: Increased duration 2 -> 4 seconds
[/list]
[/list]
We're so thankful for your continued support and can't wait to bring you more updates in the near future!
Stay tuned!
Gal Axis & Daniel Dorner - 12B3 Games