Tentacle monsters have taken pony waifus hostage. It's your job to save them all through extreme violence, achieve pony zen, do Stardust responsibly, and don't think about the meaning of one guy’s war against the universe. Or why cats. This is an accessible cute 'em up after all!
Hey - Dev here
Let's have a small status update. Today I uploaded a new Unstable Build. The reason that it's not a regular update is that I did some risky changes to improve the performance, but may cause very mean errors. Maybe even a good 'ol crash. So before I drop the next update I will observe it on my system for a while. But some of the changes really give us a significant gain of a few milliseconds on a decent machine and may help to get the game up to 60FPS on really old machines (Like with hardware from around 2016).
With the Unstable Build is also a change to the waifu rescue mechanic. It turned out that the short time freeze combined with throwing the waifu makes you basically invincible. Game breaking exploits are fine as long as they don't "un-game" the game. So instead of the freeze, the rescue just makes Poneh dodge to the Waifu and it costs one stamina. Plus it doesn't have the time freeze anymore and to be honest: Doesn't feel great. I will try to twiddle with it and see if it feels better. But I am also really inclined to keep the time-freeze, but let the rescue cost one stamina, but a few of them will still be free (like the first one, or if you just lost the Waifu).
Besides this, here are some of the changes:
[list]
[*] Some objects like stardust rocks and the UFOs on the levels are now throwable.
[*] Digging to get out of a situation where the player is stuck triggers always instead of when the player has no more stamina.
[*] Small monsters always move towards the player if they spawn inside a collider. This should prevent countless creeps from leaving the arena.
[*] Background graphics should no longer change anytime we upload a new build.
[/list]
And a bunch of fixes:
[list]
[*] Fixed broken parallax effects on resolutions other than full HD.
[*] Fixed a small error where the tooltips in the title screen didn't show any useful text.
[*] Fixed strangely floaty tooltips if a resolution with a different aspect ratio of 16:9 is chosen.
[*] Fixed a camera scrolling error when the resolution was changed during gameplay.
[*] Fixed another camera scrolling error where the camera was allowed to scroll past the level edges, revealing the "graphical edges".
[*] Fixed an error in which swapping items may allow the player to use items even if there is not enough stardust available for it.
[*] Fixed a bug, which made it impossible to load the game if an item is stored on the crafting input slot.
[*] Fixed a bug where the player can not leave the level if three or more loot items were collected.
[*] Fixed an error in which it was no longer possible to change the resolution at all.
[*] It is now possible to change the display and resolution at the same time.
[/list]
And the performance improvements:
[list]
[*] Tiny monsters avoiding each other is much faster now, allowing bigger swarms.
[*] Removed sanity checks in the sprite rendering code - That can cause error messages popping up.
[*] Removed pointer-sanity checks for sprite rendering code - That is a potential source for crashes.
[*] Better Unity-API usage when applying sprite meshes to be rendered by the GPU.
[/list]
What's next?
Waifu Dialogs. The start to create these may be a bit slow, because I desperately need a better workflow. My current tools are nice, but we all know that nice is the little sister of something we don't mention here. The moment I figured out how to write a lot of dialogs, we may finally dive into proper content creation.
So yeah - for the brave ones who play the Unstable Build - let me know if it works for you, so that this update can be put on the main branch.
Have Fun