Starborne: Frontiers - Patch 2.5

[h2]Features[/h2] [list] [*]The Alliance Feed now displays automated messages when role changes happen. [*]Added a settings option to disable screen shake. [*]Added a V-Sync option in the graphics settings for desktop, the option does not show for mobile. This system should work seamlessly with the auto-adjust performance feature. [*]A settings option was added to disable reward and challenge notifications. [*]Added a settings option to change the duration of side notifications. [/list] [h2]UI, Visual & Audio Changes[/h2] [list] [*]Hayyan has a new ship model. [*]Abyss borders are now circular. [*]The chapter name splash was removed from chapter transitions once in Hard+ difficulty in the Campaign. [*]The app icon should now be circular for Android. [*]Reworked Marauder ability VFX, improving projectile and splash effects. [*]Added new splash and hit origin FX systems to improve the clarity of the pattern target and to reduce the need for spawning additional projectiles for each splash target. [*]Optimized VFX system by adding a developer option to limit ship mesh VFX instances to 1 per volley of hits from an ability. Previously meshes were spawned for each hit, leading to potentially very high mesh counts, and therefore high poly counts. [*]Refactored projectile hit and collision code. [/list] [h2]Bug Fixes[/h2] [list] [*]Fixed an issue causing Stealth FX to apply to the wrong (extra) target. [*]Fixed an issue causing Challenge Goto -> Bounty to break if the user was previously in the Abyss. [*]Fixed an issue causing hex placement UI to fade between states upon retrying combat. [/list]