[h2]Features[/h2]
[list]
[*]Commander's path challenges have been updated to better match player progress.
[*]Main mission challenges have been updated.
[*]Added the ability to reroll dispatch missions using platinum.
[i]The first reroll of the day will be free and each subsequent reroll (of the day) will have an increasing price, up to 100 platinum.[/i]
[*]The Multibattle button now shows up in a locked or inactive state with a dialog describing how to unlock multibattles upon clicking the button.
[*]Candy Canes (Stan the Sleigher boss keys) can now be bought in the Platinum Market.
[i]3 keys can be bought this way every day, and they are available as long as the boss event lasts.[/i]
[*]New daily login rewards added.
[i]Progress for the current rewards will remain and will be continued but completion of the new rewards will be done first.[/i]
[/list]
[img]https://media.discordapp.net/attachments/1177605085354803230/1318940475583107123/395568942-ca2a8064-fcb2-4861-8af8-296ffaa154d7.png?ex=6764268a&is=6762d50a&hm=1c58c08dc4bc05cd692a1d55859054bbe9c2eaad90b87a15f0a692137d9c4055&=&format=webp&quality=lossless&width=1242&height=702[/img]
[h2]Balance[/h2]
[list]
[*]Wusheng's Charged Skill no longer applies Stasis and their Passive Skill incoming damage reduction was lowered to 25% (down from 50%).
[*]Faction ops loot has been adjusted to now also drop Quantum Fibers instead of only dropping set cores.
[i]The Vault key in the reward track has also been replaced by 300 Implant Tokens.[/i]
[/list]
[h2]UI, Visual & Audio Changes[/h2]
[list]
[*]Added letter spacing to currency/key counters.
[*]Moved Abyss depth level selection FOB away from UI.
[*]Blended abyss depth overview lights with depth affinity color.
[*]Added color alternator system for weapon fx for better variety.
[*]Added tainted Yazid combat ship variant for end of campaign.
[/list]
[h2]Bug Fixes[/h2]
[list]
[*]Fixed an issue that could cause timed offers and challenges to be completed when they were not.
[*]Fixed an issue with legendary lvl 3 Squad Leader skills in arena. They should now work in arena properly.
[*]Fixed an issue with chemical anomaly attacks looking electrical.
[*]Fixed an issue with electric anomaly attacks looking chemical.
[*]Fixed an issue with some anomalies asset names being swapped.
[*]Fixed an issue with max particles for rate over time count being too low.
[*]Fixed an issue causing the abyss depth overview FOB light being set to max on entry.
[*]Fixed an issue with Starmap anomaly node smoke particles clipping.
[/list]