Starborne: Frontiers - Patch 2.3

[h2]Features[/h2] [list] [*]Commander's path challenges have been updated to better match player progress. [*]Main mission challenges have been updated. [*]Added the ability to reroll dispatch missions using platinum. [i]The first reroll of the day will be free and each subsequent reroll (of the day) will have an increasing price, up to 100 platinum.[/i] [*]The Multibattle button now shows up in a locked or inactive state with a dialog describing how to unlock multibattles upon clicking the button. [*]Candy Canes (Stan the Sleigher boss keys) can now be bought in the Platinum Market. [i]3 keys can be bought this way every day, and they are available as long as the boss event lasts.[/i] [*]New daily login rewards added. [i]Progress for the current rewards will remain and will be continued but completion of the new rewards will be done first.[/i] [/list] [img]https://media.discordapp.net/attachments/1177605085354803230/1318940475583107123/395568942-ca2a8064-fcb2-4861-8af8-296ffaa154d7.png?ex=6764268a&is=6762d50a&hm=1c58c08dc4bc05cd692a1d55859054bbe9c2eaad90b87a15f0a692137d9c4055&=&format=webp&quality=lossless&width=1242&height=702[/img] [h2]Balance[/h2] [list] [*]Wusheng's Charged Skill no longer applies Stasis and their Passive Skill incoming damage reduction was lowered to 25% (down from 50%). [*]Faction ops loot has been adjusted to now also drop Quantum Fibers instead of only dropping set cores. [i]The Vault key in the reward track has also been replaced by 300 Implant Tokens.[/i] [/list] [h2]UI, Visual & Audio Changes[/h2] [list] [*]Added letter spacing to currency/key counters. [*]Moved Abyss depth level selection FOB away from UI. [*]Blended abyss depth overview lights with depth affinity color. [*]Added color alternator system for weapon fx for better variety. [*]Added tainted Yazid combat ship variant for end of campaign. [/list] [h2]Bug Fixes[/h2] [list] [*]Fixed an issue that could cause timed offers and challenges to be completed when they were not. [*]Fixed an issue with legendary lvl 3 Squad Leader skills in arena. They should now work in arena properly. [*]Fixed an issue with chemical anomaly attacks looking electrical. [*]Fixed an issue with electric anomaly attacks looking chemical. [*]Fixed an issue with some anomalies asset names being swapped. [*]Fixed an issue with max particles for rate over time count being too low. [*]Fixed an issue causing the abyss depth overview FOB light being set to max on entry. [*]Fixed an issue with Starmap anomaly node smoke particles clipping. [/list]