Starborne: Frontiers is a free-to-play tactical autobattler with hundreds of unique ships. Form your fleet, customize it with a variety of equipment, and use strategy to create the perfect battlefield formation. Take on bounties, engage in the PvP arena, and bring order to the Frontier.
[h2]Features[/h2]
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[*][u][b]New filters have been added to the Hangar![/b][/u]
Players will now be able to filter instead of sort in the hangar.
The filter is very similar to the filters used in the pre-combat unit selection stages.
We have also added the ability to now filter by faction.
Combat power values and sorting have been added to the Hangar as well.
[i]As a result of these changes, we have removed the affinity, role, and faction sorting.[/i]
[*]Players now have the ability to hide the dispatched units in the unit selection for combat.
[i]This is saved between sessions.[/i]
[*][b]Dispatch:[/b] The timers for new missions now reset at midnight GMT, our usual daily reset time.
[*]Multibattles are now available for hard Abyss boss fights.
[*]We have introduced a new design for the single-unit reveal screen.
[i]Players will be able to preview a unit's skills right then and there.[/i]
[*]A "get more" popup, which leads to the market, now appears when players don't have enough XP bits to upgrade a unit.
[*]The Special Offer tab arrows now change between offers, not pages.
[*]Unseen Special Offers and unclaimed Progression Offer rewards now have notification icons.
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## UI, Visual & Audio Changes
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[*]Rare units in a ten pull now have a slight glow in order to help distinguish them better from other rarities.
[*]Locked feature dialog now shows the player level required to unlock said content.
[*]Cobalt now has an animated portrait!
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## Bug Fixes
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[*]Fixed an issue with the refit panel being slow/crashing when too many units or refit kits were available for use.
[*]Fixed an issue that could cause the crafting button to deactivate when switching between recipes with the same tech element.
[*]Fixed an issue that could cause asset download to get stuck at 99.9%
*We also improved the display of current asset download progress in the loading screen.*
[*]Fixed an issue that could cause the game to unmute after connecting to Bluetooth.
[*]Fixed an issue that was causing points claimed at the end of a dispatch reward track to be lost.
[*]Fixed an issue with the Abyss depth selection causing a severe visual bug.
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