Dead Alone is an intense first-person survival shooter set in a dangerous apocalyptic cityscape. In this desolate landscape, your precision in shooting and meticulous resource management will be the key to survival.
Hey everyone!
[h3][b]Dead Alone is now available on sale at -25% as part of the Spring Sale event! Make sure to grab it before March 21st! [/b][/h3]
[img]{STEAM_CLAN_IMAGE}/44472482/aadba89acae8c4ae2cd6acbf9044d9ebd196259e.png[/img]
Today I also got a small new update for the game, which include many bugfixes and changes reported by some players!
[img]{STEAM_CLAN_IMAGE}/44472482/af73f64aedaf192ba405ec7e859658e04938326f.png[/img][list]
[*] Added the ability to remove traps that did not yet explode
[*] Fixed a major issue that could cause the player to be soft-lock during the introduction if he did not have anymore ressources to build a trap
[*] Reworked projectiles physics to fix projectiles glitching through walls and floors
[*] Fixed an issue in the construction site area that could cause zombies to spawn in areas that could not be reached by the player
[*] Fixed an issue that could create a corrupted save file when opening a bunker
[*] Fixed various issues with save files that could load incorrect datas
[*] Fixed an issue that could cause zombies to spawn directly after respawning, which is not intended
[*] Fixed and improved AI path finding in several areas of the map
[*] Improved performances at night in foliage-dense areas
[*] Fixed an area that could cause the player to fall under the map
[*] Improved collisions on several objects across the map to allow for better navigation in the map and avoid collisions that could stuck the player
[*] Various UI-related bugfixes
[*] Fixed an issue that could cause some menus to not open at low framerates
[*] Fixed various visual glitches on zombies models
[*] Slightly increased the detection radius for the buildable traps
[*] Various other small changes and bugfixes
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