Spring Sales & Update 1.1 are now available!

Dead Alone

Dead Alone is an intense first-person survival shooter set in a dangerous apocalyptic cityscape. In this desolate landscape, your precision in shooting and meticulous resource management will be the key to survival.

Hey everyone! [h3][b]Dead Alone is now available on sale at -25% as part of the Spring Sale event! Make sure to grab it before March 21st! [/b][/h3] [img]{STEAM_CLAN_IMAGE}/44472482/aadba89acae8c4ae2cd6acbf9044d9ebd196259e.png[/img] Today I also got a small new update for the game, which include many bugfixes and changes reported by some players! [img]{STEAM_CLAN_IMAGE}/44472482/af73f64aedaf192ba405ec7e859658e04938326f.png[/img][list] [*] Added the ability to remove traps that did not yet explode [*] Fixed a major issue that could cause the player to be soft-lock during the introduction if he did not have anymore ressources to build a trap [*] Reworked projectiles physics to fix projectiles glitching through walls and floors [*] Fixed an issue in the construction site area that could cause zombies to spawn in areas that could not be reached by the player [*] Fixed an issue that could create a corrupted save file when opening a bunker [*] Fixed various issues with save files that could load incorrect datas [*] Fixed an issue that could cause zombies to spawn directly after respawning, which is not intended [*] Fixed and improved AI path finding in several areas of the map [*] Improved performances at night in foliage-dense areas [*] Fixed an area that could cause the player to fall under the map [*] Improved collisions on several objects across the map to allow for better navigation in the map and avoid collisions that could stuck the player [*] Various UI-related bugfixes [*] Fixed an issue that could cause some menus to not open at low framerates [*] Fixed various visual glitches on zombies models [*] Slightly increased the detection radius for the buildable traps [*] Various other small changes and bugfixes [/list]