New Dead Alone playtest available !

Dead Alone

Dead Alone is an intense first-person survival shooter set in a dangerous apocalyptic cityscape. In this desolate landscape, your precision in shooting and meticulous resource management will be the key to survival.

Hey everyone ! A new update for Dead Alone is available right now with a lot of changes, fixes and even some new features ! With this update, a new playtest will be available for 2 weeks. I will share more informations about the official release date of the game in the upcoming weeks ! Don’t forget to wishlist the game if you wish to support me! Anyway, let’s check the patch notes for this update ! [list] [*] The biggest addition with this update is the Construction Mode ! With this new feature you will be able to build traps anywhere you want and even repair explosive barrels to use them again. All these constructions will obviously cost you some ressources but they are a great way to prepare the area before engaging with a new group of ennemies. [previewyoutube=tEPS44h1Ec0;full][/previewyoutube] [*] This update also include a rework to the handlings of projectiles. This rework has the goal to make the use of projectiles easier by reducing the amount of interactions needed to throw one. By default you will now always have one projectile equipped which you can quickly throw at any time with a single button click. You can still change projectile type with the selection wheel by holding G. [*] With this update I also added a new sleeping buff for the survival gamemode: “Efficient killing” This buff give you 50% chances of refiling one ammunition when killing an ennemy with a shotgun, sniper or rifle [/list] [h3]Other changes and fixes:[/h3] [list] [*] Added a proper death animation for the player [*] Some inputs have been modified to support the projectiles rework, if you previously changed the keybinds for those inputs, you will need to rebind them in the settings. [list] [*] Shoot / Throw Projectile → Fire [*] Aim / Projectile Prediction → Aim [*] New Input: Throw Projectile (default: Middle Mouse Button) [*] New Input: Toggle Construction Mode (default: T) [/list] [*] Made multiple changes to the character mesh to avoid camera clipping when some animations where playing [*] Pressing the sprint input while aiming with a sniper won’t stop aiming anymore [*] The nearest workbench is now displayed on the compass [*] Added various animations to several UIs [*] Various optimisation and changes to artifical lights [*] Various tweaks to the difficulty balance including: [list] [*] All damages from explosions and fire are now reduced for lower difficulties [*] Various tweaks to the spawning delays of zombies based on the difficulty of the wave [/list] [*] Improved projectiles hit detection to remove instances of zombies not taking damages from frag grenades [*] When zombies are desoriented (by a smoke grenade or explosive for example) they can’t attack the player anymore [*] Fixed a major issue in the survival gamemode that was causing ground loot to spawn in misplaced locations [*] Fixed an issue that caused the ADS scope to be misaligned when moving right which made aiming with some weapons very difficult [*] Fixed various issues that caused the fast travel to be unavailable more often than it should [*] Fixed many issues with the saving system including: [list] [*] An issue that could cause the game to display a black screen when loading a save [*] An issue that caused the player to be unable to equip a weapon when loading a save [*] An issue that prevented supply rooms doors to be properly unlocked when loading a save [*] An issue that could cause the lighting to be overly bright in some instances [/list] [*] Fixed an issue causing the Horde Shop to display “common rarity” upgrades [*] Fixed various issues with compass icons [*] Fixed an issue that could allow to throw a projectile while healing [*] Fixed various issues with the endless gamemode (available when completed the horde of survival gamemodes), including an issue causing the timer between waves to not be paused properly when in the pause menu which could lead zombies to not spawn [*] Fixed various graphical issues [/list]