Dead Alone is now officially available !

Dead Alone

Dead Alone is an intense first-person survival shooter set in a dangerous apocalyptic cityscape. In this desolate landscape, your precision in shooting and meticulous resource management will be the key to survival.

Hey everyone! [b]Dead Alone is now officially available in its 1.0 version! [/b] After more than 3 years of work, i'm really excited to deliver the final version to the game and release it! [b]The Demo Version of the game as received an update as well.[/b] This update aims to give a better representation of the gameplay experience that the game will offer. The demo is now a bit longer and has been updated with the latest build of the game to include all the improvements and fixes made recently. With this 1.0 release, there have been a lot of changes and improvements made to the game since the last beta version. Let’s check the most important ones in the patch notes below: [list] [*] Optimisation [list] [*] Large cpu performance improvements which should result in better frametime stability and better framerates overall [*] Fixed various audio/graphical issues and improved gpu performances on several areas of the map [/list] [*] World [list] [*] Added many world interactions accross the map in the survival gamemode. Those interactions include various puzzles to access supply chests and hidden gear [*] Zombies can now spawn in free roam to add more challenge to the overall exploration experience and make the world feel less empty [*] Global polish on the whole map to improve collisions, navigation and gameplay [*] Fixed an issues with tree leaves that could block or deflect bullets in some conditions [*] Fixed various collisions issues with some buildings [/list] [*] AI [list] [*] Improved overall AI behavior and animations to make it move in a smoother way [*] Improved AI navigation in several areas of the map, this should reduce instances of AIs getting stuck or being unable to reach the player [*] Tweaked AI attack behavior to be more consistent with the animations [*] Improved hit detection on zombies [/list] [*] Weapons [list] [*] Fixed a major issue that could cause the crossbow to wrongly deal damages to the player character [*] Reworked the way reloading work to end the reload actually at the end of the timer and not a few seconds after. This will make reloading a lot faster and less penalizing than it was [*] Pressing the sprint input while reloading will no longer cancel the reload [*] Fixed an issue that caused the weapon swap animation to be slower than intended if reloading [*] Fixed an issue that allowed to see and equip weapons that are not unlocked [*] Weapons are now automatically reloaded on death [*] Improved and reworked various gunshot sounds [*] Fixed an issue that could cause newly equipped weapons to have the wrong appearance [*] Bullets will no longer ricochet on zombies [/list] [*] UI [list] [*] Added an option in the new game menu to skip the tutorial introduction [*] Reworked inventory layout to only display the most relevant informations [*] Updated brightness setting to affect the entire game, menus included [*] The blood overlay is now less visible when the player’s health is above 50HPs [*] Fixed an issue with the crosshair wrongly displaying an ennemy indicator in some conditions [*] Reworked and updated some tutorials [*] Fixed an issue that could cause the tutorials to block the player’s progression [*] Various other UI changes and improvements [/list] [*] Balancing [list] [*] Rebalanced most crafting costs [*] Improved the ground loot system to avoid confusions on which items have been looted or not [*] Global rebalancing of the ground loot [*] Many balance changes to weapons and zombies [*] Increased max capacity for projectiles and heal items [/list] [*] Miscellaneous [list] [*] Fixed an issue that could break the day/night cycle by sleeping multiple times [*] Improved projectiles physics to reduce instances of projectiles going through the ground [*] Remove walk stance as it could be confusing if triggered by accident [*] Fixed various issues with player’s death [*] Added visual and audio damage feedbacks to all kind of damages [*] Added multiple auto saves at some important moments [*] Sleeping will now properly regenerate your stamina [*] Improved global audio mix and reworked zombies audio [*] Fixed an issue that caused only some types of zombies to spawn in the introduction area [*] Various fixes and improvements to the endless gamemode [/list] [/list] And many more unlisted small changes and bugfixes!