Dead Alone is an intense first-person survival shooter set in a dangerous apocalyptic cityscape. In this desolate landscape, your precision in shooting and meticulous resource management will be the key to survival.
Hey everyone!
[b]Dead Alone is now officially available in its 1.0 version! [/b]
After more than 3 years of work, i'm really excited to deliver the final version to the game and release it!
[b]The Demo Version of the game as received an update as well.[/b] This update aims to give a better representation of the gameplay experience that the game will offer. The demo is now a bit longer and has been updated with the latest build of the game to include all the improvements and fixes made recently.
With this 1.0 release, there have been a lot of changes and improvements made to the game since the last beta version. Let’s check the most important ones in the patch notes below:
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[*] Optimisation
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[*] Large cpu performance improvements which should result in better frametime stability and better framerates overall
[*] Fixed various audio/graphical issues and improved gpu performances on several areas of the map
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[*] World
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[*] Added many world interactions accross the map in the survival gamemode. Those interactions include various puzzles to access supply chests and hidden gear
[*] Zombies can now spawn in free roam to add more challenge to the overall exploration experience and make the world feel less empty
[*] Global polish on the whole map to improve collisions, navigation and gameplay
[*] Fixed an issues with tree leaves that could block or deflect bullets in some conditions
[*] Fixed various collisions issues with some buildings
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[*] AI
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[*] Improved overall AI behavior and animations to make it move in a smoother way
[*] Improved AI navigation in several areas of the map, this should reduce instances of AIs getting stuck or being unable to reach the player
[*] Tweaked AI attack behavior to be more consistent with the animations
[*] Improved hit detection on zombies
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[*] Weapons
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[*] Fixed a major issue that could cause the crossbow to wrongly deal damages to the player character
[*] Reworked the way reloading work to end the reload actually at the end of the timer and not a few seconds after. This will make reloading a lot faster and less penalizing than it was
[*] Pressing the sprint input while reloading will no longer cancel the reload
[*] Fixed an issue that caused the weapon swap animation to be slower than intended if reloading
[*] Fixed an issue that allowed to see and equip weapons that are not unlocked
[*] Weapons are now automatically reloaded on death
[*] Improved and reworked various gunshot sounds
[*] Fixed an issue that could cause newly equipped weapons to have the wrong appearance
[*] Bullets will no longer ricochet on zombies
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[*] UI
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[*] Added an option in the new game menu to skip the tutorial introduction
[*] Reworked inventory layout to only display the most relevant informations
[*] Updated brightness setting to affect the entire game, menus included
[*] The blood overlay is now less visible when the player’s health is above 50HPs
[*] Fixed an issue with the crosshair wrongly displaying an ennemy indicator in some conditions
[*] Reworked and updated some tutorials
[*] Fixed an issue that could cause the tutorials to block the player’s progression
[*] Various other UI changes and improvements
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[*] Balancing
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[*] Rebalanced most crafting costs
[*] Improved the ground loot system to avoid confusions on which items have been looted or not
[*] Global rebalancing of the ground loot
[*] Many balance changes to weapons and zombies
[*] Increased max capacity for projectiles and heal items
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[*] Miscellaneous
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[*] Fixed an issue that could break the day/night cycle by sleeping multiple times
[*] Improved projectiles physics to reduce instances of projectiles going through the ground
[*] Remove walk stance as it could be confusing if triggered by accident
[*] Fixed various issues with player’s death
[*] Added visual and audio damage feedbacks to all kind of damages
[*] Added multiple auto saves at some important moments
[*] Sleeping will now properly regenerate your stamina
[*] Improved global audio mix and reworked zombies audio
[*] Fixed an issue that caused only some types of zombies to spawn in the introduction area
[*] Various fixes and improvements to the endless gamemode
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And many more unlisted small changes and bugfixes!