SpellForce 3 Update 1.37 - Big AI & Campaign improvements, Bugfixes + New Skirmish map

SpellForce 3 Reforced

SpellForce 3 - The perfect blend between RTS and RPG!

Hello, After a long silence we are back with a quite huge update. We have added one new skirmish map, fixed dozens of bugs, re-balanced the abilities and improved the AI in the campaign and did quite a lot of other improvements. As always we are glad for any feedback as we will continue improving our baby! [h1][b]Changelog[/b][/h1] v1.37 ------- GENERAL - New skirmish map: "The Blue Islands" - Discord Rich Presence integration: - See what your friends are doing in the game - Invite friends to join your game via the Discord app - Savegame file size reduced by ~90% - Some minor UI changes to improve coop experience - General rendering performance improvements - General localization improvements - General game stability improvements BUG FIXES - Fixed certain achievements not being triggered although all conditions are met. Players should now be able to get all achievements. - Added savegame compatibility for missing artefact part in Windwall Foothills - Added savegame compatibility for missing portal in Unknown Islands - Fixed Earth Rune buff moving with Isgrimm - Fixed Arcane Archery working with melee weapons - Fixed Focus regeneration on Knowledge of the Xarlonthep, changed to 0.1/s - Fixed multiple issues regarding sidequests in Aonir's Blade, as well as main quest compatibility for old savegames - Fixed issues in Old-Haalayash that would not allow players to continue the main quest, including savegame compatibility - Fixed some icons and descriptions on mobs and items - Potion of fresh start now works properly in multiplayer - The godstone in the Orc Camp of Farlorn's Hope now works properly - Upgraded elven towers now retain the capacity of 3 workers - Fixed sometimes stuck at 100% loading screen when playing coop multiplayer and changing levels - Fixed sometimes stuck at 100% loading screen after multiplayer host migration - Fixed player color when playing multiplayer coop campaign after skirmish - Fixed multiplayer lobby showing up when migrating, changing levels in coop campaign or loading multiplayer levels SINGLEPLAYER SKILL BALANCING - Significantly increased the potency of most trees' basic skills - Alchemist's Blood L3 now grants more Armor and Debuff Immuninty for 4s - Increased healing when attacking creatures affected by Judgement - Tiara's Shield L3 now grants immunity against Purge & Interrupt - Reduced frequency of Clarity L3 pulses to once every 5s - Decreased radius of Fireball by 20% - Decreased bonuses granted by Pyromancy, Cryomancy and Hierophany to 20% - Decreased cast range of Earthquake - Earthquake and Day of Reckoning now scale with Constitution - Increased radius of Epidemic by 20% - Elen's Champion now works with any weapon - Entangling Shot now casts faster and additionally decreases movement speed - Doubled the duration and cooldown of Encourage - Reduced cooldown of Nor's Breath to 180s - Throwing Knife can now hit up to two adjacent targets - Reduced cost and cooldown of Solar Plexus Strike, now also applies Impaired - Added chance of brief knockdown to Headsplitter and increased Bleeding - Increased stun chance on Niethalf's Shield - Transcendence now also adds some White and Black damage to attacks - Reduced Focus cost of wolf and bear form Shapeshifting spells to 10 - Gor is now briefly immune to damage while shapeshifting back to Orc form - Increased damage bonus of Zarach's Might to 25% - Reduced Life Leech on vampiric weapons to 25% - Increased Focus regeneration granted by robes CAMPAIGN CHANGES - Enemy armies in the campaign now behave more like the skirmish AI to offer a more challenging and fun experience. This includes: - Smarter usage of units, including using catapults more situationally - More varied attack and retreat patterns, especially on harder difficulties - Less reliance on resource advantages, allowing for more interesting dynamics - RTS scenarios have been reworked to better fit the new style of AI behaviour - Some key encounters have been balanced in accordance to player progress level on all difficulty levels