Sparklite Winter Update!

Sparklite

Sparklite is an action-adventure set in a whimsical & ever-changing land. Battle foes using an arsenal of gadgets, guns, & gear. Gear up for adventure in the dangerous corners of the procedurally generated world, take down titans of the mining industry, & harness the power of Sparklite!

Hi everyone! We hope you're enjoying your time in Geodia! We recently released a patch which made the following fixes! We'd like to say a big thank you to our community for your continued support and engagement. Even more good news, Sparklite is included in the Steam Winter Sale! For a limited time you can get Sparklite with a whopping 30% off. We hope your enjoy your time in Geodia this Winter and wish you Happy adventures and Happy Holidays!! [img]{STEAM_CLAN_IMAGE}/33695339/eb903d12ca60c07384e1981431e71d1b1537d8f4.gif[/img] [b]Features[/b]: [list] [*] End Run option from Pause Menu ([i]Player Request[/i]) [*] Show Beat Counts on World Map - All beats available for each area in a given run [*] Add more space for available patches [*] Minor audio improvements[/list] [img]{STEAM_CLAN_IMAGE}/33695339/d15a84d917849e1b928a40ef553c95756b21ccf1.png[/img] [b]Bugfixes[/b]: [list] [*] Correct chest behaviour in Shifting Sands [*] Various achievement fixes [*] Save when Winning ([i]after beating the final boss[/i]) [*] Brute no longer slides around and jumps off-screen in Furnaces [*] Moved Beat in Golden Woods biome that was stuck under chest ([i]on saves created in / after this patch[/i]) [*] Save when Quitting [*] Excavator Achievement is now awarded properly [*] Fixed rare crash when loading into Shifting Sands [*] Balanced damage from hammer attack [*] Performance Optimizations [*] Rumble no longer gets stuck continuously on death or pause [*] Player no longer gets pushed outside arena in Boris fight [*] Walls no longer appear on top of caves, blocking gameplay [*] Gremlin Spawner no longer revives itself if it's killed [*] Standing Ranged and Jetpack Gremlin easier to earn in Bestiary [*] Catersplitter Statue is no longer hidden in Bestiary [*] Ada no longer jumps into a sinkhole in desert forever [*] Buried Chest in Desert now has loot [*] Prevent Ada getting stuck when jumping down into tight collision [*] Fix player to be invulnerable during cinematics [*] Wingnut now cancels abilities when control is interrupted [*] Monty's Crew Cards are no longer off by 1 [*] Nail Puzzle in Swamp is fixed [*] Baron fight audio improvements [*] Companion Horn now works when Idle [*] Wingnut's light no longer behaves as if it the improvement patch were applied [*] Removed useless Switches in Shifting Sands minigame Room [*] Widget Recycling Patch uses correct text [*] Beats Notes come from fruit of Desert tree rather than base [*] Raise volume on Monty's theme (was quiet compared to rest of music) [*] Don't play landing FX when jumping in pit[/list] Stay tuned for more improvements soon. Good luck saving Geodia you brave adventurers!