Sparklite is an action-adventure set in a whimsical & ever-changing land. Battle foes using an arsenal of gadgets, guns, & gear. Gear up for adventure in the dangerous corners of the procedurally generated world, take down titans of the mining industry, & harness the power of Sparklite!
Hi everyone!
We hope you're enjoying your time in Geodia!
We recently released a patch which made the following fixes! We'd like to say a big thank you to our community for your continued support and engagement.
Even more good news, Sparklite is included in the Steam Winter Sale! For a limited time you can get Sparklite with a whopping 30% off.
We hope your enjoy your time in Geodia this Winter and wish you Happy adventures and Happy Holidays!!
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[b]Features[/b]:
[list]
[*] End Run option from Pause Menu ([i]Player Request[/i])
[*] Show Beat Counts on World Map - All beats available for each area in a given run
[*] Add more space for available patches
[*] Minor audio improvements[/list]
[img]{STEAM_CLAN_IMAGE}/33695339/d15a84d917849e1b928a40ef553c95756b21ccf1.png[/img]
[b]Bugfixes[/b]:
[list]
[*] Correct chest behaviour in Shifting Sands
[*] Various achievement fixes
[*] Save when Winning ([i]after beating the final boss[/i])
[*] Brute no longer slides around and jumps off-screen in Furnaces
[*] Moved Beat in Golden Woods biome that was stuck under chest ([i]on saves created in / after this patch[/i])
[*] Save when Quitting
[*] Excavator Achievement is now awarded properly
[*] Fixed rare crash when loading into Shifting Sands
[*] Balanced damage from hammer attack
[*] Performance Optimizations
[*] Rumble no longer gets stuck continuously on death or pause
[*] Player no longer gets pushed outside arena in Boris fight
[*] Walls no longer appear on top of caves, blocking gameplay
[*] Gremlin Spawner no longer revives itself if it's killed
[*] Standing Ranged and Jetpack Gremlin easier to earn in Bestiary
[*] Catersplitter Statue is no longer hidden in Bestiary
[*] Ada no longer jumps into a sinkhole in desert forever
[*] Buried Chest in Desert now has loot
[*] Prevent Ada getting stuck when jumping down into tight collision
[*] Fix player to be invulnerable during cinematics
[*] Wingnut now cancels abilities when control is interrupted
[*] Monty's Crew Cards are no longer off by 1
[*] Nail Puzzle in Swamp is fixed
[*] Baron fight audio improvements
[*] Companion Horn now works when Idle
[*] Wingnut's light no longer behaves as if it the improvement patch were applied
[*] Removed useless Switches in Shifting Sands minigame Room
[*] Widget Recycling Patch uses correct text
[*] Beats Notes come from fruit of Desert tree rather than base
[*] Raise volume on Monty's theme (was quiet compared to rest of music)
[*] Don't play landing FX when jumping in pit[/list]
Stay tuned for more improvements soon.
Good luck saving Geodia you brave adventurers!