On the surface, Sparklite is as generically, pleasantly roguelikelike as it’s possible to get. You wander around randomly generated areas, clubbing baddies with a wrench and spelunking in sinkholes for treasure, before taking on big gits in caves. The story is bland as weetabix, there are secrets to be found everywhere, and there are helpful items that give you new abilities. The game is pretty good. But the thing that made it stand out for me – the thing that made it different – is the way it teased me with shiny new gadgets, and then snatched them away from me.