SpaceBourne 2 Early Access Ver. 4.2.1 Released

[b]SpaceBourne 2 Early Access Ver. 4.2.1[/b] [h3]Changes[/h3] [list] [*] - Weapon animations and equip animations have been updated. [*] - Higher-tier enemies, stronger than general AI, have been added inside dungeons. [*] - The ship leveling and tier upgrade interface has been updated, and necessary warnings have been added. [/list] [h3]Bug Fixes: [/h3] [i]Reported by players as follows:[/i] [list] [*] - When I change ship weapons from the Ship tab in the main interface, the gameplay UI doesn't update the weapons, or it shows the slots as empty. [*] - While creating a house in the Internal Relations interface, I get a warning that I don't have enough money, even though the faction treasury has sufficient funds. [*] - Firing effects with electric weapons get stuck and continue indefinitely if I use them for a long time. [*] - Ammo consumption does not decrease while using electric weapons, allowing infinite firing. [*] - Firing effects remain on the screen throughout the game if I interact with an object while holding down the fire button (LMB). [*] - Some weapons have scopes attached to their models even though they don't have a scope feature. [*] - I cannot summon Nova Squad in some dungeons. [*] - Despite having money in the Faction Treasury, I am unable to upgrade Capital Stations. [*] - If the Auto Track feature is enabled during quests, it remains active on a completed quest. [*] - In the "Chasing a ghost" mission, I'm asked to retrieve a pod on a planet, but neither the description nor the route feature indicates which system the planet belongs to. [*] - If I return to the main menu during a warp from the pause menu, warp sounds and other ambiance continue playing in the background. [*] - In the "The Truth" mission, objectives like "Get back to your ship" and "Leave planet" do not complete, even after fulfilling their conditions. [*] - Upon leaving planets, the game sometimes saves at a checkpoint, and when loading that save, my ship spawns at the atmospheric boundary, preventing me from returning to the planet or leaving it. [*] - During meetings, I cannot rotate the camera, and I am unable to select the desired options, especially during faction decisions. [*] - Some side quests spawn inside Stargates. [*] - The ship’s rotation resets every time I disembark, not staying aligned with the direction the ship was facing when I left it. [*] - Pressing the "Take Off" button in the cockpit triggers the sound effects for takeoff, but the ship doesn’t lift off. [*] - In my playthrough, the "Metahuman" quest got stuck in a permanent "wait for contact" phase. [*] - Soldiers I encounter at surface-level camps spawn at level 1 until I enter a dungeon. [*] - Even when trying to equip a low-level melee weapon, I receive a "High Level" warning. [*] - I can open certain interfaces during meetings, but closing them breaks the meeting and teleports me outside the map. [*] - I am able to assign systems that contain my Capital Station to houses I create, transferring control of the station to that house and breaking game progression. [*] - I cannot perform a quick docking request at Guild stations using the CTRL+H shortcut. [*] - Space Market locations sometimes appear misplaced or skewed on the scanner. [*] - In the Mark mission where we fight Ka-Run, the game saves a checkpoint, and each time I load it, the ships and the main ship duplicate. [*] - The Galaxy Web interface lacks clear labels for the mission characteristics. (We added tabs to indicate what each column represents.) [*] - In faction hangars, dragging the wrong item into an upgrade slot when upgrading a ship’s tier can delete the slot. [*]- During dialogues, I can't change the camera position unless I repeatedly press and release the left mouse button. [*]- When switching to hunter weapons while the sniper scope is active, both scopes can overlap and appear on the screen simultaneously. [*] - Sometimes after upgrading a ship, it removes all upgrade modules from the ship. [*] - If I open the Space Atlas while Warp Drive is online, all warp indicators remain on the screen, obstructing the visibility of the Atlas. [*] - Mayors at stations duplicate every time I enter the station level. [*] - Mini bosses in dungeons deal excessive damage, and their sound effects are missing. [*] - Objects in dungeons do not get highlighted, and outlines do not work on items dropped by shooters or when aiming at enemy limbs. [*] - Sometimes in dungeons, key consoles spawn inside walls, making them impossible to interact with. [*] - Boss levels in dungeons do not match the dungeon level; occasionally, bosses spawn significantly lower than the dungeon level (up to -10). [*] - The "Transfer Item" feature on the ship console in stations sometimes deletes the item from the inventory and adds it as an empty item to the bank. [/list]