SpaceBourne 2 Early Access Ver. 4.1.5 Hotfix Released

[b]SpaceBourne 2 Early Access Ver. 4.1.5 Hotfix [/b] [h3]BUG FIXES:[/h3] [i]Reported by players as follows:[/i] [list] [*] - Prisoner transfer consoles on player-built faction station floors are not working. [*] - Stations that I have captured or built are not spawning in some systems. [*] - If I open an interface during warp (e.g., on the Mothership), controls do not work after warp. [*] - If there are too many save files, the save/load section in the pause menu is very slow to open. [*] - The indicator to destroy scout ships in the first mission moves away as I approach it. [*] - Sometimes after a successful station operation, the captured station does not appear in the faction structure list. [*] - Even after capturing all buildings in a system, When I try to start a raid, I can only plunder the system, not capture it. [*] - Despite the 4.1.4 update, support buildings in some stations are still duplicating or appearing incorrectly. [*] - I am not receiving daily tech income from research stations I have built or captured. [*] - If I load a missile launcher with more than 12 missile slots, the ship does not fire missiles. [*] - After creating a house, the systems I assign to it remain under my control as well as under the new house, causing duplicate ownership. [*] - Captured systems do not show up in the 'Faction-System' list after a raid. [*] - If there are multiple faction stations in a system, only one spawns. [*] - I cannot engage in a fortress battle when landing on a planet with a heavy fighter class ship. [*] - Conquering a system before building the Capital Station will result in the capital station disappearing. [*] - When an AI attacks my station, they cannot capture support buildings; the capture progress bar moves in the opposite direction. [*] - If an AI attacks my station, they cannot finish the battle unless I have built a Shield building. Even if they attack the main building, they cannot capture it. [*] - If I give a system to a faction via contract, the Owner Family name still shows as WRA when I enter the system. [*] - Details in the Struct Details panel of the Diplomacy interface are incorrect, with many details missing or displaying wrong data. [*] - The location sort button does not work correctly in the Diplomacy panel> Bases list interface. [*] - I need to attack an Integration station due to a mission, but this starts a war with that faction. I don't have enough strength to make peace, so every station I build is attacked and cannot develop. [*] - If I give a station to an AI via contract, the station does not spawn in the system, remains in my station list, and sometimes shows the wrong system for the given station. [*] - Entering an unclaimed system displays incorrect entry texts. It shows "House None" as the owner and displays a broken flag texture. [*] - When I build a station, the star system name changes to its sort ID, e.g., N2(N2) system. [*] - If I started building Capital Stations before version 4.1, I can now build multiple capital stations as the old ones are not counted. [/list]