SpaceBourne 2 Early Access Ver. 4.1.2 Hotfix Released

[b]SpaceBourne 2 Early Access Ver. 4.1.2 Hotfix [/b] [h3]CHANGES[/h3] [list] [*] - The maximum setting for faction money reserves has been increased from 2 billion to 90 trillion. [*] - Loaded games now provide a certain amount of power at the start, based on the player's progression, to avoid power shortages. [*] - Castles have been balanced, and the levels of soldiers spawning in castles have been adjusted. [*] - Faction power has been added to faction-related main storyline quests. [*] - Convoy levels have been adjusted. [*] - The power requirement to start operations and the power rewards at the end of operations have been adjusted and balanced. [*] - The level-up mechanics for AI factions have been changed. AI factions now level up in a balanced manner according to the developments in the galaxy. [/list] [h3]BUG FIXES:[/h3] Reported by players as follows: [list] [*]- When I capture a new system with a raid, that system does not appear in the Faction interface or the Diplomacy interface. [*]- The raid map on the left side of the screen continues to stay on the screen even after finishing the raid. [*]- If I kill a new bounty boss while the Silence effect is active, the effect continues until the game is closed. [*]- Some skills of bounty bosses are overpowered. (Bounty boss skills have been readjusted.) [*]- Convoy levels are too high. If I follow the main storyline, I end up with 0 faction power and cannot continue the story. [*]- At the end of the "Mark" mission received by mail, I need to add 5 soldiers to my army, but I don't have enough power at that stage, and the story cannot progress. [*]- On motherships, if I disembark and re-embark several times, the SubSystem selection system stops working. [*]- AI faction levels increase too quickly, making battles impossible within a short period. [*]- When I go to war with a faction, they launch consecutive attacks on my systems in a very short time. [*]- Rewards given at the end of operations are incorrect according to the faction's chosen path. [*]- If I repeatedly open the main interface from the Scanner interface, the Scanner's detail window remains on the screen. [*]- My faction level is calculated incorrectly. It calculates the levels of empty generals as 0, lowering my average level. [/list]