Spacebase Startopia – Update v1.2

Spacebase Startopia

Spacebase Startopia captivates with its original mixture of economic simulation and empire building strategy paired with classic RTS skirmishes and a good dose of humor.

[h1]Spacebase Startopia – Update v1.2[/h1] [b] [This Changelog has been updated on May 5th to reflect update 1.2. being released for PS4/PS5.] [/b] [i] [VAL initialized…] [access granted…] Commander, [/i] I am pleased to announce Update 1.2 for Spacebase Startopia on Steam, PS4 and PS5, adding features such as the option to adjust the frequency of VAL’s comments (don’t you dare!), bins for the berth, and the option to reduce the game speed. The new update also fixes several community-requested issues. Thank you for sharing your feedback and suggestions thus far to help us improve the game. A detailed list of all changes can be found below: [h3]New Features [/h3] [list] [*]Added option to adjust the frequency of VAL’s comments [*]Added option to reduce game simulation speed [*]Added new UI with global view of Cargo Hold content [*]Added bins to the Berth [*]Added a placement grid for positioning buildings. [/list] [h3]Improvements and bug fixes [/h3] [b]Controls [/b] [list] [*]Camera now stays at the same height when changing decks [*]Disabled camera automatically jumping to the Spaceport every time the player trades [*]Repeating recipes can now be scheduled directly via the Factory [*]Improved Gamepad navigation in Research UI [/list] [h3]Missions and Tutorial [/h3] [list] [*]Added tutorial reminder when the player starts the campaign for the first time [*]In the mission “Introduction: Bio Deck”: fixed hiring of Dryads [*]In the mission “The First Contact”: fixed an issue where the gate to the location of the end boss did not open [*]In the mission “System Crash”: fixed an issue where mech factories did not spawn mechs anymore [*]In the mission “A Spiritual Journey”: fixed bombs spawning inside certain rooms [/list] [h3]Garbage[/h3] [list] [*]Added info notification when vermin spawn [*]Drones now hunt vermin when they have nothing better to do [*]Optimized spreading of trash when building rooms [/list] [h3]UI [/h3] [list] [*]Side tabs for trader, factory and settings on the Bio-Deck now open automatically [*]Drone tab in security center UI is now always open [*]Added missing plant icon for Shallow Water biome and respective plants [/list] [h3]Trading [/h3] [list] [*]Made improvements to the Trader Station event [*]Added dialogue for Trader events [/list] [h3]General improvements [/h3] [list] [*]Ports now have randomized ship visuals [*]Added button to jump to ‘hire menu’ for rooms with missing workers [*]Pattern buffer content can now be unpacked by clicking right-mouse [*]Pirates now drop goods when defeated and the Polite Pirates event now yields some energy as a reward [*]Hate preachers are now more distinguishable from normal Hem’Netjer [*]Fuzzies can now be upgraded directly using energy [*]Added indicator to show that Alien employee wants to be promoted [*]Removed Deco Objects from overview list of rooms [*]Improved VFX [*]Reduced memory consumption [*] [b]Integrated further performance improvements and general optimizations [PS4/PS5] [/b] [*]Implemented general balancing improvements [/list] [h3]Bug fixes [/h3] [list] [*]Fixed an issue with the public lobby list not updating when the co-op host changes the campaign level [*]Fixed various issues with lights and objects appearing too bright/dark [*]Fixed some jittering in selection outlines, and flickering of objects [*]Fixed various animation issues [*]Fixed an issue where the marker in the tutorial remained visible [*]Fixed strange arrow key behaviour in Save/Load screens [*]Fixed issues with the Trade Manager [*]Fixed Commando Points not showing correctly in the Mech skill tool-tip [*]Fixed an issue with floating Leviathans after the destruction of an enemy Security Station [*]Fixed an issue with the “Blocked” icon being visible above the security station even if there is enough space for a Mech [*]Fixed an issue where the Research lab discarded any C.R.A.T.E.s added while one is being researched [*]Fixed some incorrect research effects [*]Fixed an issue where Combat Research triggered a dialogue with no further effect [*]Fixed an issue where an ATM in-construction blocks aliens [*]Fixed an issue preventing the player from being able to build on the border of some sectors [*]Fixed doubled product entries in Factory if research is finished while Factory UI is open [*]Fixed incorrect queuing at lifts [*]Fixed issue where some alien would walk through buildings [*]Fixed stripes in painted terrain during AI/multiplayer matches [*]Fixed issues with plant density on Bio-Deck [*]Fixed visual issue where water would cut off at specific sector borders [*]Fixed issues with overlapping info windows [*]Fixed some stats on “Game Over” screen [*]Fixed an issue where disabled buttons in main menu could highlight [*]Fixed an issue with the UV Lamp coverage in the Growth overlay [*]Fixed an issue where “fired” confirmation would block further attempts to fire aliens [*]Fixed an issue where Fuzzy MKII and MK III Droids were labelled as generic Fuzzies in the Cargo Hold UI [*]Fixed, tweaked and improved sound mix [*]Fixed an issue where movement sound effects would play even after selected Mech was destroyed [*]Fixed an issue where volume changes would not reset even if settings are not applied [*]Fixed rare simulation freeze [*]Fixed typos, text overflows and localization issues [*]Fixed an issue where a gap in the floor would appear when certain rooms were placed next to the wall [*]Fixed an issue where the player couldn’t place plants [*]Fixed an issue where aliens could still be arrested whilst being kicked off the station [*]Fixed the Promotions price display when a single alien is being promoted [*][Linux only] Fixed issue with videos not playing [/list]