Spacebase Startopia captivates with its original mixture of economic simulation and empire building strategy paired with classic RTS skirmishes and a good dose of humor.
[h1]Spacebase Startopia Changelog – Update 1.3 [/h1]
[i][VAL initialized…]
[access granted…] [/i]
[i]Commander![/i]
I am pleased to announce Update 1.3 for Spacebase Startopia on PC, adding new features such as key mapping, so that you will be able to customize your controls. Update 1.3 also comes with a queue for research and other improvements highly requested by the community.
[b]Thank you for helping us improve the game by sharing your feedback with us.[/b]
A detailed list of all changes can be found below:
[h3]New features [/h3]
[list]
[*] Added keyboard key binding tab in options
[*] New option to reduce VAL chattiness
[*] New disease: chestburster parasite
[*] Traders can now be called with Prestige
[*] Added a queue for research
[*] Skirmish games can now be played without combat
[*] New animations for waiting units
[*] New and improved hints for garbage management, info notifications for toxic waste and explanations of functions
[*] Pirates can now drop rewards when they are defeated
[*] New icon and visual for C.R.A.T.E.s containing drones
[*] Explanation of the ratios between different items that can be placed in rooms
[*] Spawn trash when a drone or mech dies
[/list]
[h3]Improvements [/h3]
[list]
[*] Reduced amount of bombs in later missions
[*] Added improved variable room presets
[*] Improved Dryad working logic
[*] UV Grenade description adjusted: Only enhances growth of existing plants
[*] Description of Dryads now shows how many Dryads per unlocked bulkhead are sufficient
[*] Clarified toxic material description
[*] Clarified Commando Point description
[*] Rooms no longer produce trash when constructed
[*] Audio optimizations and performance improvements
[*] Mech paths are no longer getting blocked by buildings
[*] Mechs now automatically attack military units over Fuzzies over ever Energy Core
[*] Deploying new Fuzzies is now easier, right-clicking will place the Fuzzy at the Energy Core
[*] Various other minor fixes and improvements
[/list]
[h3]Balancing[/h3]
[list]
[*] Energy Cores take more time to get repaired by Fuzzies
[/list]
[h3]Controls and UI [/h3]
[list]
[*] Added option to disable placement-lines
[*] Added mouse wheel scroll speed to the options
[*] Added a repair button to mech combat UI
[*] Notifications can now be disabled for the rest of the game
[*] Added the option to pick "Always choose this option" for some events for the rest of the game
[*] [Linux only ]mouse wheel invert now applied before camera zoom constraints
[/list]
[h3]Tutorials [/h3]
[list]
[*] “Introduction: Visitors”: Fixed an issue with placing an Energy Distributor before being instructed to do so
[*] “Introduction: Visitors”: Fixed an issue with the Space Disco being moved
[*] “Advanced introduction: Practical Test”: Fixed an issue with a mission objective counter
[/list]
[h3]Bug fixes [/h3]
[list]
[*] Fixed an issue with savegames getting damaged right after saving
[*] Fixed Security Drone researches not being applied correctly
[*] Fixed some minor UI issues
[*] Fixed an issue with selling toxic waste
[*] Fixed various tooltip issues
[*] Fixed several issues with the Factory production and amount of resources shown in UI
[*] Fixed an issue where the effect for picking up multiple items was visible outside the station
[*] Fixed the notification VFX still being visible on the pause screen
[*] Fixed an issue when capturing another station owner's rooms
[*] Fixed an issue with aliens not reacting even though lots of aliens want to leave the station
[*] Fixed various minor graphics issues
[/list]