Space Tail - Patch 1

Space Tail: Every Journey Leads Home

Space Tail is a 2.5D adventure platformer, which immerses the player in a deep, emotional plot, and lets him explore new planets and interact with alien civilizations.

Hello, space dogs! Thanks to your feedback, the first patch for Space Tail is ready. Below is a list of bug fixes and quality of life improvements. Version 1.0.1a New [list] [*] After starting a new planet, player’s health is now fully restored [*] Robo-Spider no longer deals damage while being hacked [*] Flying robots and spiders now have 30% chance to drop a Shield after destroying their battery [*] From now on, barking will cause Bea to drop her currently held item [/list] General [list] [*] Fragments of destroyed robots have been moved to another layer, so that the Player and items to pick up are in front of them [*] Improved the randomness of shot sounds, so that they sound better when firing in bursts [*] A hint that appears in front of Drydon village will no longer appear after the player makes a Drydon mad [*] Hints on Sensua, describing relations, will no longer be displayed after the player obtains all parts of 808BY [*] Fixed the delays of dynamic gases in the Tutorial, so that it’s easier to avoid them [*] Skins tab can now only be entered from the Main Menu [*] Hostile Squids now have a negative sound effect [*] Increased the size of safe area on the planet Gula, so that the player can no longer jump out of the map with Double Jump [/list] Fixes [list] [*] Fixed a crash that occurred while attempting to enter Main Menu from Credits [*] Fixed an issue in which a cutscene on Sensua was launching again after returning to the arena [*] Fixed an issue in which a Drydon’s Spear dealt damage to the player after loading the game and dropping it [*] Fixed an issue on Proditia planet; SHA spawner was connected to the camera, instead of a smell detector above the generator [*] Fixed an issue in which a camera on Proditia planet was active, despite not being switched on through Hackbox [*] Fixed save issues related to the counter - Incorrectly saved time - Could activate itself after loading the game [*] Fixed an issue in which the cannons were shooting even though the counter was not activated - The issue was occurring after loading the level [*] Fixed an issue in which the cannon did not change its color (that represents its status) [*] Fixed an issue on Proditia planet, in which the cameras look like they’re active, despite destroying all generators [*] Fixed an issue in which a cannon on Proditia planet kept shooting at the player despite activating Eris [*] Fixed an issue in which a cutscene glow was activating each time the level was loaded on planet Proditia [*] Fixed an issue in which AI barrier on planet Proditia reappears, despite completing all paths [*] Fixed an issue in which a sound of jumping into water was still present, even if the water was no longer there [*] Fixed an issue in which some of the spiders remained alive despite destroying all generators [*] Fixed a save issue in which the player’s smell did not record correctly after loading [*] Fixed jump animation (relations) while the player has a skin active [*] Fixed an issue in which post-processing didn’t change after destroying all generators on Proditia planet [*] Fixed an issue in which the robots did not self destruct after destroying generators on Proditia planet [*] Fixed an issue in which a stone on Senses planet fell on the ground only after a zoom in [*] Fixed an issue which could cause the game to become unresponsive on loading screen while moving between arenas on Proditia planet [*] Fixed an issue which caused the batteries on Proditia planet to deactivate instead of exploding [*] Fixed an issue in which the robots on Proditia didn’t self destruct after destroying all generators in the first room [*] Removed companion Rose’s collision with destroyed robot fragments [/list]