Bea and her canine senses - Hearing

Space Tail: Every Journey Leads Home

Space Tail is a 2.5D adventure platformer, which immerses the player in a deep, emotional plot, and lets him explore new planets and interact with alien civilizations.

Bea is an ordinary terrestrial dog, put in an unusual situation. Traversing alien planets while looking for a way home will require her to make the most of her canine senses - hearing, smell and sight. They will help Bea understand and use both the mechanisms governing the flora and fauna of planets, as well as unusual creations of the hostile AI appropriating the cosmos. [img]{STEAM_CLAN_IMAGE}/42371192/5b903d3caf8fb5645f8978d829a2f20244b82a0f.jpg[/img] The senses in Space Tail are kind of different 'viewing modes' that players can use to better understand the world. When designing them, we wanted the player to be able to switch between them smoothly and intuitively. The presence of these three senses in the game world is not only one-sided - some elements of the environment, such as animals, plants or machines, can also hear Bea, see or even smell her! In this post, we will focus on the sense of hearing, and in the upcoming posts we will talk about the sense of smell and sight. [b]Sense of hearing:[/b] The sense of hearing illustrates the sounds surrounding Bea. Red sounds represent enemies - Bea's sensitive hearing allows her to locate sources of danger before they appear in sight. [img]{STEAM_CLAN_IMAGE}/42371192/7f35fde4518b796349a2db092dcaa6dc7ce87387.gif[/img] Some collectibles are marked with green and blue sounds, which makes it possible to find them even if they are hidden or covered with decorative elements. [img]{STEAM_CLAN_IMAGE}/42371192/19f3b04551901c14a55d89df1592da0a2262438a.gif[/img] Other, more or less interesting sound emitters are marked in white - for example, power generators powering the AI technology, the destruction of which deactivates hostile systems. Important story objectives are marked in yellow. The sense of hearing also allows us to see how much sound we emit. If you want to get someone's attention, remember that you can always bark! [img]{STEAM_CLAN_IMAGE}/42371192/9e87a88742cc32a54ee14e71277ec7a8b73dd9f1.gif[/img] In the upcoming updates, we will present Bea's other two senses - her sense of smell and sight. In the meantime, we invite you to listen to an excerpt from the game's soundtrack: https://www.youtube.com/watch?v=wt0bSJda_08