You are a gunslinger in limbo, involved in a gritty war against "The Cartel", a ruthless organization harvesting souls to break free of the shackles of the afterlife. Grow stronger with each new run, gather the essence of lost souls to take on the biggest threats in this rogue-lite FPS!
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Greetings, Soulslingers!
We have just released a new update for [b]Soulslinger: Envoy of Death[/b]. It adds a Bestiary to Haven that allows you to collect a one-time bounty for each new enemy type you encounter and defeat. The update also changes the balancing of aiming down sights, adds camera animations for movement and landing, new videos and cinematics, and much more.
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[u][b]This is the complete changelog for update 0.425:[/b][/u]
[b]New features and improvements:[/b][list][*] Added the Bestiary to Haven, allows you to collect a one-time bounty for each new enemy type you encounter and defeat
[*] Added a new pre-rendered cinematic "memory" that teases a bit more of the upcoming story
[*] Added a new gate travel loading screen to when the secret arena is visited
[*] Added a new "Boss Defeated" video for when a boss has been beaten and the player returns to Haven
[*] Aiming down sights is now much more accurate
[*] Added camera animations for movement and landing[/list]
[b]Balance:[/b][list][*] Increased shotgun efficiency
[*] Reduced the cost of several craftable items
[*] Increased coin pickup radius by 75%
[*] Increased poison damage bonus gained by the Powerful Toxin perk from 40% to 50%
[*] Reduced the Cursed King's health by 10%
[*] Raised shotgun ADS location so it is clear where it is aiming[/list]
[b]Bugfixes:[/b][list][*] Fixed several instances of damage texts missing or appearing in the wrong place
[*] Fixed a bug where in the cave arena, enemies could get stuck in a wall next to one of the stairs
[*] Fixed a bug where the King's Guard could be cheesed from a ledge above the arena
[*] Fixed a bug where you could see under the map in the courtyard arena
[*] Fixed a bug where the poison effect would be left behind when an enemy died
[*] Fixed a bug where the Cursed King's targeting circle could be left behind when he powered up at 50% health
[*] Fixed a bug where the reload bar stayed on the screen if Soulslinger was killed during reloading
[*] Fixed a bug where the blue shield bar would stay on screen during a cut-scene
[*] Fixed a bug where the "Hold [button] to skip" prompt would not appear during the intro cut-scene[/list]
Please let me know what you think about the update and its contents! if you have any feedback, please post it in the comments, in the [url=https://steamcommunity.com/app/2429240?snr=1_5_9_][b]Steam Community[/b][/url] or on our [url=https://discord.com/invite/evy7rfjdUX][b]Discord server[/b][/url].
So long, friends. Have fun with update 0.425!
Ede out!
https://store.steampowered.com/app/2429240/Soulslinger_Envoy_of_Death/