Small update: Fixing bugs and impelemting your feedback

Kind Nature

Kind Nature is a post-apocalyptic roguelike deckbuilding game set in europe. As one of the last survivors of a harsh world, you'll embark on dangerous missions to gather resources, fight enemies, and expand your camp. In this shattered world, will you find a place to call home?

[b]Kind Nature[/b] Patch Notes – [b]V 0.1.1 (28.08.2023)[/b] Another month passed where we worked hard on the Kind Nature demo and implemented lots of your feedback and cool new stuff. You can check all the new changes and bugfixes here: [b]New[/b] [list] [*] New Main Menu with a cozy survivor camp scene [*] New Runner Look: Hunter has now a more fitting 3D Model [*] New Enemies: We added wolves as enemies to the game [*] New Boss Enemies: Boss Bruno of Cologne comes with two Doberman adds [*] New cards: Parry Daggers! They deal counter damage when being attacked [img]{STEAM_CLAN_IMAGE}/44095104/46c2baaec1392bfddd8c8f1b5da2b5a13a54f6af.png[/img] [*] More card animations in battles [*] Cards that can be played have a small particle effect now [*] Added researches for Activated Carbon, Shepherds Purse and Marigold [/list] [b]Changes[/b] [list] [*] All cards are to be dragged now, not only attack cards, so it’s easier to understand [*] Implemented a better outline shader [*] Enemies will have an outline if you target them as better visual feedback [*] Added more different outcomes to every choice in mission events [*] Cologne card reward will give you Cloth Armor instead of Leather Armor now [/list] [b]Bug Fixes[/b] [list] [*] Strength buff will be now displayed correctly in enemy intentions [*] If attack is higher through strength, icon will be yellow [*] Lots of translation issues fixed [*] Preview arrows on timeline won’t overlap completely anymore so you always know exactly who will attack first [*] Added some missing researches [*] Fixed a bug where sometimes one of the hand cards is smaller than the others [/list] [b]Gameplay Improvements[/b] [list] [*] Balanced Cologne enemies [*] Cologne Boss enemy is a bit easier now [*] End Turn Popup won’t show anymore if you don’t have any cards to play but still AP [*] Increased amount of recyclable resources [/list] [b]Other Changes[/b] [list] [*] Removed character stands from battles, since they don’t fit anymore [*] Transition from mission to battle scene is now smoother [*] Worked on the game over screen [*] Added sound cue when card is not playable [/list] Thank you for playing Kind Nature, and we hope you enjoy the latest patch. Please don't hesitate to report any bugs or issues you encounter while playing. You can reach us via mail at support@polypirates.com or on our [url=https://discord.gg/mMcyPme3Ck]discord server[/url].