Kind Nature is a post-apocalyptic roguelike deckbuilding game set in europe. As one of the last survivors of a harsh world, you'll embark on dangerous missions to gather resources, fight enemies, and expand your camp. In this shattered world, will you find a place to call home?
[b]Kind Nature[/b] Patch Notes – [b]V 0.0.4 (05.06.2023)[/b]
We received lots of valuable feedback from you and will continue implementing it to the game. This is what we have for now:
[b]New[/b]
• Berlin is now playable as a new mission
• Main Menu and first version of an intro scene
• First version of a battle tutorial
[b]Changes[/b]
• Added a mission selection screen to campfire
• New Enemy Models: Added 1 new Bandit and 1 new Nature Fanatic
• Reworked some animations
• Added a new Background for the Boss Battle in Cologne
• Mission fields wont show up next to each other anymore to reduce confusion where to go next
• Added individual Enemy Arrows: the right arrows are now shown on the timeline
• Changed the runner arrow
• Added 3 new events with new decisions
• Events now have the possibility to lose resources
• Added more UI sounds
• Added Game Won and Game Over jingles
• Runner is now outlined when runner points are full
[b]Bug Fixes[/b]
• Caravan Cards (Equipment & Runner) have the right color now
• Fixed battle popup visual bug
• Fixed a bug where poison prevented the next action to play and freezing the battle
• Fixed music continue to play when game over
[b]Gameplay Improvements[/b]
• More Caravan Cards: to have a better deckbuilding experience, we changed lots of base cards to caravan cards
• Added more caravan cards to the starter deck
• Basic cards are a bit weaker, but caravan cards stronger
• Strength-effect is now displayed directly on the card
• No longer fighting the same enemy twice within a mission
• Added descriptions of mission fields
• Collected Runner Points now retain between fights
• Increased Runner costs a bit
• Current selected Tile is more visible now
• Added card counter to deck
[b]Performance Improvements[/b]
• Mission Scene: Added performance boost, should be a lot smoother to play now
• Camp Scene: Added GPU instancing for better performance
• Reduced GC allocation in all scenes
• Changed shadow quality
[b]Other Changes[/b]
• Lots of balancing! There are now two different missions with different difficulty levels
• Worked on Lighting in Battle Scene
• “Delete & Quit” Button is now better integrated in the menu
• Resolution is now shown instead of quality
• Added Desktop Icon
Thank you for playing [b]Kind Nature[/b], and we hope you enjoy the latest patch. Please don't hesitate to report any bugs or issues you encounter while playing.