Closed Test: Berlin Update

Kind Nature

Kind Nature is a post-apocalyptic roguelike deckbuilding game set in europe. As one of the last survivors of a harsh world, you'll embark on dangerous missions to gather resources, fight enemies, and expand your camp. In this shattered world, will you find a place to call home?

[b]Kind Nature[/b] Patch Notes – [b]V 0.0.4 (05.06.2023)[/b] We received lots of valuable feedback from you and will continue implementing it to the game. This is what we have for now: [b]New[/b] • Berlin is now playable as a new mission • Main Menu and first version of an intro scene • First version of a battle tutorial [b]Changes[/b] • Added a mission selection screen to campfire • New Enemy Models: Added 1 new Bandit and 1 new Nature Fanatic • Reworked some animations • Added a new Background for the Boss Battle in Cologne • Mission fields wont show up next to each other anymore to reduce confusion where to go next • Added individual Enemy Arrows: the right arrows are now shown on the timeline • Changed the runner arrow • Added 3 new events with new decisions • Events now have the possibility to lose resources • Added more UI sounds • Added Game Won and Game Over jingles • Runner is now outlined when runner points are full [b]Bug Fixes[/b] • Caravan Cards (Equipment & Runner) have the right color now • Fixed battle popup visual bug • Fixed a bug where poison prevented the next action to play and freezing the battle • Fixed music continue to play when game over [b]Gameplay Improvements[/b] • More Caravan Cards: to have a better deckbuilding experience, we changed lots of base cards to caravan cards • Added more caravan cards to the starter deck • Basic cards are a bit weaker, but caravan cards stronger • Strength-effect is now displayed directly on the card • No longer fighting the same enemy twice within a mission • Added descriptions of mission fields • Collected Runner Points now retain between fights • Increased Runner costs a bit • Current selected Tile is more visible now • Added card counter to deck [b]Performance Improvements[/b] • Mission Scene: Added performance boost, should be a lot smoother to play now • Camp Scene: Added GPU instancing for better performance • Reduced GC allocation in all scenes • Changed shadow quality [b]Other Changes[/b] • Lots of balancing! There are now two different missions with different difficulty levels • Worked on Lighting in Battle Scene • “Delete & Quit” Button is now better integrated in the menu • Resolution is now shown instead of quality • Added Desktop Icon Thank you for playing [b]Kind Nature[/b], and we hope you enjoy the latest patch. Please don't hesitate to report any bugs or issues you encounter while playing.