Small Patch #14

Hello Everyone, Today we have a small patch that includes a few fixes, some new features, and optimisations. [h1]The Compass[/h1] At the top of the HUD is now a compass that can help players get their bearings. Later on development we'll work on adding points of interest to the compass. [img]{STEAM_CLAN_IMAGE}/38717905/193dc37220f80fe5fbed75e6599a1bb8a0627a61.jpg[/img] [h1]Item Highlights[/h1] An optional item highlight system has been added to the game for those that might have some difficulty seeing items in the world. [img]{STEAM_CLAN_IMAGE}/38717905/648cf9c7108ad1c26fc385ed70fd4dc1fda37e5a.jpg[/img] [h1]Map Debug Menu[/h1] For those of you who are curious about in development maps, you can go to the Debug menu and select any of the available maps to load. It's under Single Player. You'll be given a basic load out for each map as well. Do note that Episode 2 and 3 maps are not completed, so expect some bugs, and the AI are not fully developed. [img]{STEAM_CLAN_IMAGE}/38717905/65286edcda1dde32733ac5285a5adaaa56a2aa1d.jpg[/img] Here is the list of items in todays patch: [list] [*]Fixed FOV not being restored properly on game load [*]Added a compass to the top of the HUD [*]Added optional pick up item outlines (enable/disable in the video options menu) [*]Lighting optimisation for Episode 1 [*]Added debug menu to play Episode 2 and 3 maps [*]Shotgun damage increased slightly [*]Explosions have a bit more physics push, to make explosions have a bit more oompf [*]minor optimisations to some character models [/list] Thanks for reading. -FBS Team