Hello Everyone,
For November we worked on the following:
[h1]Level Design[/h1]
E2M2 - Sub Station
This level's art pass has been completed, an electrical themed level with malfunctioning power causing lights and doors to not operate correctly.
[img]{STEAM_CLAN_IMAGE}/38717905/11c9a6975932d2ae9ffe42796c63ec15d40d563c.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/38717905/f396f90c13584f14424adab47b27a8f8e0497617.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/38717905/de04b6f5be937d545b1acd01f0f49dd3ec4ef170.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/38717905/57e0a071a4cff78265bf8790f53d0618672843be.jpg[/img]
E2M3 - Toxic Sludge Refinery
We began work on the art pass last week. A level full of hazards and leaking toxic sludge. The player has to navigate the level and disable the flow of the sludge to proceed throughout the level.
[img]{STEAM_CLAN_IMAGE}/38717905/cc30f723557aaf880bfc4d4bcddc620430188b7e.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/38717905/80175ef5e8c273531ba039f44f50d836043c028f.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/38717905/f9ca323f136c51604e85d4499ebafb46ef6d2bfd.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/38717905/0e9f2ee78bd1d1d0c29f51d2645d0b3c4188d41d.jpg[/img]
[h1]Environment Art[/h1]
All the main textures used for the walls, floors, ceilings, and doors were all updated and had their styles unified across range of themes we have. This allowed us to save 150mb of textures in the project and about 15mb per level. It also made the levels look better over all with more detail in the textures.
[img]{STEAM_CLAN_IMAGE}/38717905/c02a978717929744ae660503dfd91faf0b6351df.jpg[/img]
[h1]Optimisation[/h1]
We like to optimise as we work so we don't have to scurry at the end of the project and start pulling out wires as we scratch our heads and wonder why something isn't performing as well as we wanted.
We saved a few more megabytes of texture memory by reusing a few normal maps that were similar to variations of said normal map.
We also figured out a nice technique to save render time on using lights on certain lighting channels that gave us a 10% performance boost with no visual quality change.
Thanks for reading, stay tuned for our next development update.
-FBS Team